public:
// construction
wxFrameBase();
-#ifdef __WXMAC_X__
- virtual ~wxFrameBase() {} // Added min for Mac X
+#ifdef __DARWIN__
+ virtual ~wxFrameBase() { }
#endif
wxFrame *New(wxWindow *parent,
// ------------------
#if wxUSE_MENUS
- virtual void SetMenuBar(wxMenuBar *menubar) = 0;
+ virtual void SetMenuBar(wxMenuBar *menubar);
virtual wxMenuBar *GetMenuBar() const { return m_frameMenuBar; }
#endif // wxUSE_MENUS
// override to update menu bar position when the frame size changes
virtual void PositionMenuBar() { }
+ // override to do something special when the menu bar is being removed
+ // from the frame
+ virtual void DetachMenuBar();
+
+ // override to do something special when the menu bar is attached to the
+ // frame
+ virtual void AttachMenuBar(wxMenuBar *menubar);
+
wxMenuBar *m_frameMenuBar;
#endif // wxUSE_MENUS
// include the real class declaration
#if defined(__WXMSW__)
#include "wx/msw/frame.h"
- #ifndef __WXUNIVERSAL__
-
- class WXDLLEXPORT wxFrame : public wxFrameMSW
- {
- public:
- // construction
- wxFrame() { Init(); }
- wxFrame(wxWindow *parent,
- wxWindowID id,
- const wxString& title,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = wxDEFAULT_FRAME_STYLE,
- const wxString& name = wxFrameNameStr)
- {
- Init();
- Create(parent, id, title, pos, size, style, name);
- }
- DECLARE_DYNAMIC_CLASS(wxFrame)
- };
-
- #endif
-#elif defined(__WXMOTIF__)
- #include "wx/motif/frame.h"
+ #define wxFrameNative wxFrameMSW
#elif defined(__WXGTK__)
#include "wx/gtk/frame.h"
- #ifndef __WXUNIVERSAL__
-
- class WXDLLEXPORT wxFrame : public wxFrameGTK
- {
- public:
- // construction
- wxFrame() { Init(); }
- wxFrame(wxWindow *parent,
- wxWindowID id,
- const wxString& title,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = wxDEFAULT_FRAME_STYLE,
- const wxString& name = wxFrameNameStr)
- {
- Init();
- Create(parent, id, title, pos, size, style, name);
- }
- DECLARE_DYNAMIC_CLASS(wxFrame)
- };
-
- #endif
-#elif defined(__WXMGL__)
- #include "wx/mgl/frame.h"
-#elif defined(__WXQT__)
- #include "wx/qt/frame.h"
+ #define wxFrameNative wxFrameGTK
+#elif defined(__WXMOTIF__)
+ #include "wx/motif/frame.h"
#elif defined(__WXMAC__)
#include "wx/mac/frame.h"
+ #define wxFrameNative wxFrameMac
+#elif defined(__WXMGL__)
+ #include "wx/mgl/frame.h"
+ #define wxFrameNative wxFrameMGL
#elif defined(__WXPM__)
#include "wx/os2/frame.h"
-#elif defined(__WXSTUBS__)
- #include "wx/stubs/frame.h"
+ #define wxFrameNative wxFrameOS2
#endif
#ifdef __WXUNIVERSAL__
#include "wx/univ/frame.h"
-#endif
+#else // !__WXUNIVERSAL__
+ #ifdef wxFrameNative
+ class WXDLLEXPORT wxFrame : public wxFrameNative
+ {
+ public:
+ // construction
+ wxFrame() { Init(); }
+ wxFrame(wxWindow *parent,
+ wxWindowID id,
+ const wxString& title,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxDEFAULT_FRAME_STYLE,
+ const wxString& name = wxFrameNameStr)
+ {
+ Init();
+ Create(parent, id, title, pos, size, style, name);
+ }
+
+ DECLARE_DYNAMIC_CLASS(wxFrame)
+ };
+ #endif // wxFrameNative
+#endif // __WXUNIVERSAL__/!__WXUNIVERSAL__
#endif
// _WX_FRAME_H_BASE_