if ( bitmap.Ok() )
{
rectLabel.Inflate(-marginX, -marginY);
+
+ // I don't know why this is necessary. RR.
+ rectLabel.x ++;
+ rectLabel.y ++;
}
wxControl *ctrl = wxStaticCast(m_window, wxControl);
m_renderer->DrawButtonBorder(m_dc, m_rect, flags, &m_rect);
- m_renderer->DrawBackground(m_dc, wxTHEME_BG_COLOUR(m_window), m_rect, flags);
+ // Why do this here?
+ // m_renderer->DrawButtonSurface(m_dc, wxTHEME_BG_COLOUR(m_window), m_rect, flags );
}
void wxControlRenderer::DrawBitmap(const wxBitmap& bitmap)
else if ( stretch & wxEXPAND )
{
// stretch bitmap to fill the entire control
- bmp = wxImage(bmp).Scale(rect.width, rect.height).ConvertToBitmap();
+ bmp = wxImage(bmp.ConvertToImage()).Scale(rect.width, rect.height);
}
else // not stretched, not tiled
{