-# =========================================================================
-# This configuration file was generated by
-# Bakefile 0.1.5 (http://bakefile.sourceforge.net)
-# Beware that all changes made to this file will be overwritten next
-# time you run Bakefile!
-# =========================================================================
-
-
-# -------------------------------------------------------------------------
-# These are configurable options:
-# -------------------------------------------------------------------------
-
-# C compiler
-CC = cl
-
-# C++ compiler
-CXX = cl
-
-# Standard flags for CC
-CFLAGS =
-
-# Standard flags for C++
-CXXFLAGS =
-
-# Standard preprocessor flags (common for CC and CXX)
-CPPFLAGS =
-
-# Standard linker flags
-LDFLAGS =
-
-# What type of library to build? [0,1]
-SHARED = 0
-
-# Build wxUniversal instead of native port? [0,1]
-WXUNIV = 0
-
-# Compile Unicode build of wxWidgets? [0,1]
-UNICODE = 0
-
-# Use MSLU library when building Unicode version. [0,1]
-MSLU = 0
-
-# Type of compiled binaries [debug,release]
-BUILD = debug
-
-# Should debugging info be included in the executables? The default value
-# "default" means that debug info will be included if BUILD=debug
-# and not included if BUILD=release. [0,1,default]
-DEBUG_INFO = default
-
-# Should __WXDEBUG__ be defined? The default value "default" means that it will
-# be defined if BUILD=debug and not defined if BUILD=release. [0,1,default]
-DEBUG_FLAG = default
-
-# Should link against debug RTL (msvcrtd.dll) or release (msvcrt.dll)?
-# Acts according to DEBUG_INFO by default. [0,1,default]
-DEBUG_RUNTIME_LIBS = default
-
-# Multiple libraries or single huge monolithic one? [0,1]
-MONOLITHIC = 0
-
-# Build GUI libraries? [0,1]
-USE_GUI = 1
-
-# Build wxHTML library (USE_GUI must be 1)? [0,1]
-USE_HTML = 1
-
-# Build wxXRC library (USE_GUI must be 1)? [0,1]
-USE_XRC = 1
-
-# Build OpenGL canvas library (USE_GUI must be 1)? [0,1]
-USE_OPENGL = 0
-
-# Build ODBC database classes (USE_GUI must be 1)? [0,1]
-USE_ODBC = 0
-
-# Enable exceptions in compiled code. [0,1]
-USE_EXCEPTIONS = 1
-
-# Is this official build by wxWidgets developers? [0,1]
-OFFICIAL_BUILD = 0
-
-# Use this to name your customized DLLs differently
-VENDOR = custom
-
-#
-WX_FLAVOUR =
-
-#
-WX_LIB_FLAVOUR =
-
-# Name of your custom configuration. This affects directory
-# where object files are stored as well as the location of
-# compiled .lib files and setup.h under the lib/ toplevel directory.
-CFG =
-
-# Compiler flags needed to compile test suite in tests directory. If you want
-# to run the tests, set it so that the compiler can find CppUnit headers.
-CPPUNIT_CFLAGS =
-
-# Linker flags needed to link test suite in tests directory. If you want
-# to run the tests, include CppUnit library here.
-CPPUNIT_LIBS =
-
-# Version of C runtime library to use. You can change this to
-# static if SHARED=0, but it is highly recommended to not do
-# it if SHARED=1 unless you know what you are doing. [dynamic,static]
-RUNTIME_LIBS = dynamic
-
+# =========================================================================\r
+# This configuration file was generated by\r
+# Bakefile 0.2.9 (http://www.bakefile.org)\r
+# Beware that all changes made to this file will be overwritten next\r
+# time you run Bakefile!\r
+# =========================================================================\r
+\r
+\r
+# -------------------------------------------------------------------------\r
+# These are configurable options:\r
+# -------------------------------------------------------------------------\r
+\r
+# C compiler \r
+CC = cl\r
+\r
+# C++ compiler \r
+CXX = cl\r
+\r
+# Standard flags for CC \r
+CFLAGS = \r
+\r
+# Standard flags for C++ \r
+CXXFLAGS = \r
+\r
+# Standard preprocessor flags (common for CC and CXX) \r
+CPPFLAGS = \r
+\r
+# Standard linker flags \r
+LDFLAGS = \r
+\r
+# The C preprocessor \r
+CPP = $(CC) /EP /nologo\r
+\r
+# What type of library to build? [0,1]\r
+SHARED = 0\r
+\r
+# GTK+ toolkit version [,2]\r
+TOOLKIT_VERSION = \r
+\r
+# Build wxUniversal instead of native port? [0,1]\r
+WXUNIV = 0\r
+\r
+# Compile Unicode build of wxWidgets? [0,1]\r
+UNICODE = 1\r
+\r
+# Use MSLU library when building Unicode version. [0,1]\r
+MSLU = 0\r
+\r
+# Type of compiled binaries [debug,release]\r
+BUILD = debug\r
+\r
+# The target processor architecture must be specified when it is not X86.\r
+# This does not affect the compiler output, so you still need to make sure\r
+# your environment is set up appropriately with the correct compiler in the\r
+# PATH. Rather it affects some options passed to some of the common build\r
+# utilities such as the resource compiler and the linker.\r
+# \r
+# Accepted values: IA64, X64\r
+# (AMD64 accepted as synonym for X64 but should not be used any more). \r
+TARGET_CPU = $(CPU)\r
+\r
+# Should debugging info be included in the executables? The default value\r
+# "default" means that debug info will be included if BUILD=debug\r
+# and not included if BUILD=release. [0,1,default]\r
+DEBUG_INFO = 1\r
+\r
+# Value of wxDEBUG_LEVEL. The default value is the same as 1 and means that all\r
+# but expensive assert checks are enabled, use 0 to completely remove debugging\r
+# code. [0,1,default]\r
+DEBUG_FLAG = 1\r
+\r
+# Link against debug (e.g. msvcrtd.dll) or release (msvcrt.dll) RTL?\r
+# Default is to use debug CRT if and only if BUILD==debug. [0,1,default]\r
+DEBUG_RUNTIME_LIBS = default\r
+\r
+# Multiple libraries or single huge monolithic one? [0,1]\r
+MONOLITHIC = 0\r
+\r
+# Build GUI libraries? [0,1]\r
+USE_GUI = 1\r
+\r
+# Build wxHTML library (USE_GUI must be 1)? [0,1]\r
+USE_HTML = 1\r
+\r
+# Build wxWebView library (USE_GUI must be 1)? [0,1]\r
+USE_WEBVIEW = 1\r
+\r
+# Build multimedia library (USE_GUI must be 1)? [0,1]\r
+USE_MEDIA = 1\r
+\r
+# Build wxXRC library (USE_GUI must be 1)? [0,1]\r
+USE_XRC = 1\r
+\r
+# Build wxAUI library (USE_GUI must be 1)? [0,1]\r
+USE_AUI = 1\r
+\r
+# Build wxRibbon library (USE_GUI must be 1)? [0,1]\r
+USE_RIBBON = 1\r
+\r
+# Build wxPropertyGrid library (USE_GUI must be 1)? [0,1]\r
+USE_PROPGRID = 1\r
+\r
+# Build wxRichTextCtrl library (USE_GUI must be 1)? [0,1]\r
+USE_RICHTEXT = 1\r
+\r
+# Build wxStyledTextCtrl library (USE_GUI must be 1)? [0,1]\r
+USE_STC = 1\r
+\r
+# Build OpenGL canvas library (USE_GUI must be 1)? [0,1]\r
+USE_OPENGL = 1\r
+\r
+# Build quality assurance classes library (USE_GUI must be 1)? [0,1]\r
+USE_QA = 1\r
+\r
+# Enable exceptions in compiled code. [0,1]\r
+USE_EXCEPTIONS = 1\r
+\r
+# Enable run-time type information (RTTI) in compiled code. [0,1]\r
+USE_RTTI = 1\r
+\r
+# Enable threading in compiled code. [0,1]\r
+USE_THREADS = 1\r
+\r
+# Enable wxCairoContext for platforms other than Linux/GTK. [0,1]\r
+USE_CAIRO = 0\r
+\r
+# Is this official build by wxWidgets developers? [0,1]\r
+OFFICIAL_BUILD = 0\r
+\r
+# Use this to name your customized DLLs differently \r
+VENDOR = custom\r
+\r
+# \r
+WX_FLAVOUR = \r
+\r
+# \r
+WX_LIB_FLAVOUR = \r
+\r
+# Name of your custom configuration. This affects directory\r
+# where object files are stored as well as the location of\r
+# compiled .lib files and setup.h under the lib/ toplevel directory. \r
+CFG = \r
+\r
+# Compiler flags needed to compile test suite in tests directory. If you want\r
+# to run the tests, set it so that the compiler can find CppUnit headers. \r
+CPPUNIT_CFLAGS = \r
+\r
+# Linker flags needed to link test suite in tests directory. If you want\r
+# to run the tests, include CppUnit library here. \r
+CPPUNIT_LIBS = \r
+\r
+# Version of C runtime library to use. You can change this to\r
+# static if SHARED=0, but it is highly recommended to not do\r
+# it if SHARED=1 unless you know what you are doing. [dynamic,static]\r
+RUNTIME_LIBS = dynamic\r
+\r