// headers
// ---------------------------------------------------------------------------
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "menu.h"
#endif
// implementation
// ============================================================================
+#include <wx/listimpl.cpp>
+
+WX_DEFINE_LIST( wxMenuInfoList ) ;
+
+#if wxUSE_EXTENDED_RTTI
+
+WX_DEFINE_FLAGS( wxMenuStyle )
+
+wxBEGIN_FLAGS( wxMenuStyle )
+ wxFLAGS_MEMBER(wxMENU_TEAROFF)
+wxEND_FLAGS( wxMenuStyle )
+
+IMPLEMENT_DYNAMIC_CLASS_XTI(wxMenu, wxEvtHandler,"wx/menu.h")
+
+wxCOLLECTION_TYPE_INFO( wxMenuItem * , wxMenuItemList ) ;
+
+template<> void wxCollectionToVariantArray( wxMenuItemList const &theList, wxxVariantArray &value)
+{
+ wxListCollectionToVariantArray<wxMenuItemList::compatibility_iterator>( theList , value ) ;
+}
+
+wxBEGIN_PROPERTIES_TABLE(wxMenu)
+ wxEVENT_PROPERTY( Select , wxEVT_COMMAND_MENU_SELECTED , wxCommandEvent)
+ wxPROPERTY( Title, wxString , SetTitle, GetTitle, wxString(), 0 /*flags*/ , wxT("Helpstring") , wxT("group") )
+ wxREADONLY_PROPERTY_FLAGS( MenuStyle , wxMenuStyle , long , GetStyle , , 0 /*flags*/ , wxT("Helpstring") , wxT("group")) // style
+ wxPROPERTY_COLLECTION( MenuItems , wxMenuItemList , wxMenuItem* , Append , GetMenuItems , 0 /*flags*/ , wxT("Helpstring") , wxT("group"))
+wxEND_PROPERTIES_TABLE()
+
+wxBEGIN_HANDLERS_TABLE(wxMenu)
+wxEND_HANDLERS_TABLE()
+
+wxDIRECT_CONSTRUCTOR_2( wxMenu , wxString , Title , long , MenuStyle )
+
+WX_DEFINE_FLAGS( wxMenuBarStyle )
+
+wxBEGIN_FLAGS( wxMenuBarStyle )
+ wxFLAGS_MEMBER(wxMB_DOCKABLE)
+wxEND_FLAGS( wxMenuBarStyle )
+
+// the negative id would lead the window (its superclass !) to vetoe streaming out otherwise
+bool wxMenuBarStreamingCallback( const wxObject *WXUNUSED(object), wxWriter * , wxPersister * , wxxVariantArray & )
+{
+ return true ;
+}
+
+IMPLEMENT_DYNAMIC_CLASS_XTI_CALLBACK(wxMenuBar, wxWindow ,"wx/menu.h",wxMenuBarStreamingCallback)
+
+IMPLEMENT_DYNAMIC_CLASS_XTI(wxMenuInfo, wxObject , "wx/menu.h" )
+
+wxBEGIN_PROPERTIES_TABLE(wxMenuInfo)
+ wxREADONLY_PROPERTY( Menu , wxMenu* , GetMenu , , 0 /*flags*/ , wxT("Helpstring") , wxT("group"))
+ wxREADONLY_PROPERTY( Title , wxString , GetTitle , wxString() , 0 /*flags*/ , wxT("Helpstring") , wxT("group"))
+wxEND_PROPERTIES_TABLE()
+
+wxBEGIN_HANDLERS_TABLE(wxMenuInfo)
+wxEND_HANDLERS_TABLE()
+
+wxCONSTRUCTOR_2( wxMenuInfo , wxMenu* , Menu , wxString , Title )
+
+wxCOLLECTION_TYPE_INFO( wxMenuInfo * , wxMenuInfoList ) ;
+
+template<> void wxCollectionToVariantArray( wxMenuInfoList const &theList, wxxVariantArray &value)
+{
+ wxListCollectionToVariantArray<wxMenuInfoList::compatibility_iterator>( theList , value ) ;
+}
+
+wxBEGIN_PROPERTIES_TABLE(wxMenuBar)
+ wxPROPERTY_COLLECTION( MenuInfos , wxMenuInfoList , wxMenuInfo* , Append , GetMenuInfos , 0 /*flags*/ , wxT("Helpstring") , wxT("group"))
+wxEND_PROPERTIES_TABLE()
+
+wxBEGIN_HANDLERS_TABLE(wxMenuBar)
+wxEND_HANDLERS_TABLE()
+
+wxCONSTRUCTOR_DUMMY( wxMenuBar )
+
+#else
IMPLEMENT_DYNAMIC_CLASS(wxMenu, wxEvtHandler)
IMPLEMENT_DYNAMIC_CLASS(wxMenuBar, wxWindow)
+IMPLEMENT_DYNAMIC_CLASS(wxMenuInfo, wxObject)
+#endif
+
+const wxMenuInfoList& wxMenuBar::GetMenuInfos() const
+{
+ wxMenuInfoList* list = const_cast< wxMenuInfoList* >( &m_menuInfos ) ;
+ WX_CLEAR_LIST( wxMenuInfoList , *list ) ;
+ for( size_t i = 0 ; i < GetMenuCount() ; ++i )
+ {
+ wxMenuInfo* info = new wxMenuInfo() ;
+ info->Create( const_cast<wxMenuBar*>(this)->GetMenu(i) , GetLabelTop(i) ) ;
+ list->Append( info ) ;
+ }
+ return m_menuInfos ;
+}
// ---------------------------------------------------------------------------
// wxMenu construction, adding and removing menu items
{
// In Windows CE, the menubar is always associated
// with a toolbar, which destroys the menu implicitly.
-#ifndef __WXWINCE__
+#ifdef __WXWINCE__
+ if (GetToolBar())
+ GetToolBar()->SetMenuBar(NULL);
+#else
// we should free Windows resources only if Windows doesn't do it for us
// which happens if we're attached to a frame
if (m_hMenu && !IsAttached())
WXHMENU wxMenuBar::Create()
{
+ // Note: this totally doesn't work on Smartphone,
+ // since you have to use resources.
+ // We'll have to find another way to add a menu
+ // by changing/adding menu items to an existing menu.
#ifdef __WXWINCE__
if ( m_hMenu != 0 )
return m_hMenu;
tbButton.dwData = (DWORD)hPopupMenu;
wxString label = wxStripMenuCodes(GetLabelTop(i));
tbButton.iString = (int) label.c_str();
+
+ int position = i;
tbButton.idCommand = NewControlId();
- if (!::SendMessage(hCommandBar, TB_INSERTBUTTON, i, (LPARAM)&tbButton))
+ if (!::SendMessage(hCommandBar, TB_INSERTBUTTON, position, (LPARAM)&tbButton))
{
wxLogLastError(wxT("TB_INSERTBUTTON"));
}
wxCHECK_MSG( pos < GetMenuCount(), wxEmptyString,
wxT("invalid menu index in wxMenuBar::GetLabelTop") );
- return m_titles[pos];
+ return wxMenuItem::GetLabelFromText(m_titles[pos]);
}
// ---------------------------------------------------------------------------