wxMenu *submenu,
const wxString& help = wxPyEmptyString));
+ wxMenuItem* AppendSubMenu(wxMenu *submenu,
+ const wxString& text,
+ const wxString& help = wxPyEmptyString);
+
+ %disownarg(wxMenuItem*);
// the most generic form of Append() - append anything
%Rename(AppendItem, wxMenuItem*, Append(wxMenuItem *item));
+ // insert an item before given position
+ %Rename(InsertItem, wxMenuItem*, Insert(size_t pos, wxMenuItem *item));
+ // prepend an item to the menu
+ %Rename(PrependItem, wxMenuItem*, Prepend(wxMenuItem *item));
+ %cleardisown(wxMenuItem*);
+
// insert a break in the menu (only works when appending the items, not
// inserting them)
virtual void Break();
- // insert an item before given position
- %Rename(InsertItem, wxMenuItem*, Insert(size_t pos, wxMenuItem *item));
-
// insert an item before given position
wxMenuItem* Insert(size_t pos,
int id,
wxMenu *submenu,
const wxString& help = wxPyEmptyString));
- // prepend an item to the menu
- %Rename(PrependItem, wxMenuItem*, Prepend(wxMenuItem *item));
-
// prepend any item to the menu
wxMenuItem* Prepend(int id,
const wxString& text,
wxMenu *submenu,
const wxString& help = wxPyEmptyString));
+
// detach an item from the menu, but don't delete it so that it can be
// added back later (but if it's not, the caller is responsible for
// deleting it!)
+ %newobject Remove;
wxMenuItem *Remove(int id);
%Rename(RemoveItem, wxMenuItem*, Remove(wxMenuItem *item));
bool Delete(int id);
%Rename(DeleteItem, bool, Delete(wxMenuItem *item));
- // delete the item from menu and destroy it (if it's a submenu)
+ %pythonAppend Destroy "args[0].thisown = 0"
%extend { void Destroy() { delete self; } }
+
+ // delete the item from menu and destroy it (if it's a submenu)
%Rename(DestroyId, bool, Destroy(int id));
%Rename(DestroyItem, bool, Destroy(wxMenuItem *item));
virtual void EnableTop(size_t pos, bool enable);
// is the menu enabled?
- virtual bool IsEnabledTop(size_t WXUNUSED(pos)) const { return true; }
+ virtual bool IsEnabledTop(size_t pos) const;
// get or change the label of the menu at given position
virtual void SetLabelTop(size_t pos, const wxString& label);
%Rename(FindItemById, virtual wxMenuItem*, FindItem(int id /*, wxMenu **menu = NULL*/) const);
// find menu by its caption, return wxNOT_FOUND on failure
- int FindMenu(const wxString& title) const;
+ int FindMenu(const wxString& title);
// all these functions just use FindItem() and then call an appropriate
// called before deleting the menubar normally
virtual void Detach();
+
+#ifdef __WXMAC__
+ static void SetAutoWindowMenu( bool enable );
+ static bool GetAutoWindowMenu();
+#else
+ %extend {
+ static void SetAutoWindowMenu( bool enable ) {}
+ static bool GetAutoWindowMenu() { return false; }
+ }
+#endif
};
//---------------------------------------------------------------------------
const wxString& help = wxPyEmptyString,
wxItemKind kind = wxITEM_NORMAL,
wxMenu* subMenu = NULL);
+ ~wxMenuItem();
// the menu we're in
wxMenu *GetMenu() const;
// SetText()
virtual void SetAccel(wxAcceleratorEntry *accel);
-
+ void SetBitmap(const wxBitmap& bitmap);
+ const wxBitmap& GetBitmap();
+
// wxOwnerDrawn methods
#ifdef __WXMSW__
void SetFont(const wxFont& font);
void SetOwnerDrawn(bool ownerDrawn = true);
void ResetOwnerDrawn();
#else
- // just to keep the global renamers in sync
%extend {
+ void SetFont(const wxFont& font) {}
+ wxFont GetFont() { return wxNullFont; }
+ void SetTextColour(const wxColour& colText) {}
+ wxColour GetTextColour() { return wxNullColour; }
+ void SetBackgroundColour(const wxColour& colBack) {}
+ wxColour GetBackgroundColour() { return wxNullColour; }
+
+ void SetBitmaps(const wxBitmap& bmpChecked,
+ const wxBitmap& bmpUnchecked = wxNullBitmap)
+ { self->SetBitmap( bmpChecked ); }
+
+ void SetDisabledBitmap( const wxBitmap& bmpDisabled ) {}
+ const wxBitmap& GetDisabledBitmap() const { return wxNullBitmap; }
+
+ void SetMarginWidth(int nWidth) {}
+ int GetMarginWidth() { return 0; }
static int GetDefaultMarginWidth() { return 0; }
+ bool IsOwnerDrawn() { return false; }
+ void SetOwnerDrawn(bool ownerDrawn = true) {}
+ void ResetOwnerDrawn() {}
}
#endif
-
- void SetBitmap(const wxBitmap& bitmap);
- const wxBitmap& GetBitmap();
};
//---------------------------------------------------------------------------