#include "wx/palette.h"
// Bitmap
-class WXDLLEXPORT wxBitmap;
+class WXDLLIMPEXP_FWD_CORE wxBitmap;
class wxBitmapRefData ;
-class WXDLLEXPORT wxBitmapHandler;
-class WXDLLEXPORT wxControl;
-class WXDLLEXPORT wxCursor;
-class WXDLLEXPORT wxDC;
-class WXDLLEXPORT wxIcon;
-class WXDLLEXPORT wxImage;
-class WXDLLEXPORT wxPixelDataBase;
+class WXDLLIMPEXP_FWD_CORE wxBitmapHandler;
+class WXDLLIMPEXP_FWD_CORE wxControl;
+class WXDLLIMPEXP_FWD_CORE wxCursor;
+class WXDLLIMPEXP_FWD_CORE wxDC;
+class WXDLLIMPEXP_FWD_CORE wxIcon;
+class WXDLLIMPEXP_FWD_CORE wxImage;
+class WXDLLIMPEXP_FWD_CORE wxPixelDataBase;
// A mask is a bitmap used for drawing bitmaps
// Internally it is stored as a 8 bit deep memory chunk, 0 = black means the source will be drawn
{
DECLARE_DYNAMIC_CLASS(wxBitmap)
- friend class WXDLLEXPORT wxBitmapHandler;
+ friend class WXDLLIMPEXP_FWD_CORE wxBitmapHandler;
public:
wxBitmap(); // Platform-specific
// returns the 'native' implementation, a GWorldPtr for the content and one for the mask
WXHBITMAP GetHBITMAP( WXHBITMAP * mask = NULL ) const;
-#ifdef __WXMAC_OSX__
// returns a CGImageRef which must released after usage with CGImageRelease
WXCGIMAGEREF CGImageCreate() const ;
-#endif
+
// get read only access to the underlying buffer
void *GetRawAccess() const ;
// brackets to the underlying OS structure for read/write access