//----------------------------------------------------------------------
+%{
+ // Put some wx default wxChar* values into wxStrings.
+ const wxChar* wxListCtrlNameStr = _T("wxListCtrl");
+ DECLARE_DEF_STRING(ListCtrlNameStr);
+
+ const wxChar* wx_TreeCtrlNameStr = _T("wxTreeCtrl");
+ DECLARE_DEF_STRING(_TreeCtrlNameStr);
+ DECLARE_DEF_STRING(DirDialogDefaultFolderStr);
+
+ static const wxString wxPyEmptyString(wxT(""));
+%}
+
//----------------------------------------------------------------------
enum {
const wxSize& size,
long style,
const wxValidator& validator,
- char* name) :
+ const wxString& name) :
wxListCtrl(parent, id, pos, size, style, validator, name) {}
bool Create(wxWindow* parent, wxWindowID id,
const wxSize& size,
long style,
const wxValidator& validator,
- char* name) {
+ const wxString& name) {
return wxListCtrl::Create(parent, id, pos, size, style, validator, name);
}
const wxSize& size = wxDefaultSize,
long style = wxLC_ICON,
const wxValidator& validator = wxDefaultValidator,
- char* name = "listCtrl");
+ const wxString& name = wxPyListCtrlNameStr);
%name(wxPreListCtrl)wxPyListCtrl();
bool Create(wxWindow* parent, wxWindowID id = -1,
const wxSize& size = wxDefaultSize,
long style = wxLC_ICON,
const wxValidator& validator = wxDefaultValidator,
- char* name = "listCtrl");
+ const wxString& name = wxPyListCtrlNameStr);
void _setCallbackInfo(PyObject* self, PyObject* _class);
%pragma(python) addtomethod = "__init__:self._setCallbackInfo(self, wxListCtrl)"
const wxSize& size = wxDefaultSize,
long style = wxLC_REPORT,
const wxValidator& validator = wxDefaultValidator,
- const wxString &name = "listctrl" );
+ const wxString& name = wxPyListCtrlNameStr);
%name(wxPreListView)wxListView();
bool Create( wxWindow *parent,
const wxSize& size = wxDefaultSize,
long style = wxLC_REPORT,
const wxValidator& validator = wxDefaultValidator,
- const wxString &name = "listctrl" );
+ const wxString& name = wxPyListCtrlNameStr);
%pragma(python) addtomethod = "__init__:self._setOORInfo(self)"
%pragma(python) addtomethod = "wxPreListView:val._setOORInfo(val)"
const wxSize& size,
long style,
const wxValidator& validator,
- char* name) :
+ const wxString& name) :
wxTreeCtrl(parent, id, pos, size, style, validator, name) {}
bool Create(wxWindow *parent, wxWindowID id,
const wxSize& size,
long style,
const wxValidator& validator,
- char* name) {
+ const wxString& name) {
return wxTreeCtrl::Create(parent, id, pos, size, style, validator, name);
}
const wxSize& size = wxDefaultSize,
long style = wxTR_HAS_BUTTONS | wxTR_LINES_AT_ROOT,
const wxValidator& validator = wxDefaultValidator,
- char* name = "wxTreeCtrl");
+ const wxString& name = wxPy_TreeCtrlNameStr);
%name(wxPreTreeCtrl)wxPyTreeCtrl();
bool Create(wxWindow *parent, wxWindowID id = -1,
const wxSize& size = wxDefaultSize,
long style = wxTR_HAS_BUTTONS | wxTR_LINES_AT_ROOT,
const wxValidator& validator = wxDefaultValidator,
- char* name = "wxTreeCtrl");
+ const wxString& name = wxPy_TreeCtrlNameStr);
void _setCallbackInfo(PyObject* self, PyObject* _class);
%pragma(python) addtomethod = "__init__:self._setCallbackInfo(self, wxTreeCtrl)"
wxDIRCTRL_SELECT_FIRST,
wxDIRCTRL_SHOW_FILTERS,
wxDIRCTRL_3D_INTERNAL,
+ wxDIRCTRL_EDIT_LABELS,
+
+ wxID_TREECTRL,
+ wxID_FILTERLISTCTRL,
};
{
public:
wxGenericDirCtrl(wxWindow *parent, const wxWindowID id = -1,
- const char* dir = wxDirDialogDefaultFolderStr,
+ const wxString& dir = wxPyDirDialogDefaultFolderStr,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDIRCTRL_3D_INTERNAL|wxSUNKEN_BORDER,
- const char* filter = wxEmptyString,
+ const wxString& filter = wxPyEmptyString,
int defaultFilter = 0,
- const char* name = "dirCtrl" );
+ const wxString& name = wxPy_TreeCtrlNameStr);
%name(wxPreGenericDirCtrl)wxGenericDirCtrl();
%pragma(python) addtomethod = "__init__:self._setOORInfo(self)"
%pragma(python) addtomethod = "wxPreGenericDirCtrl:val._setOORInfo(val)"
bool Create(wxWindow *parent, const wxWindowID id = -1,
- const char* dir = wxDirDialogDefaultFolderStr,
+ const wxString& dir = wxPyDirDialogDefaultFolderStr,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDIRCTRL_3D_INTERNAL|wxSUNKEN_BORDER,
- const char* filter = wxEmptyString,
+ const wxString& filter = wxPyEmptyString,
int defaultFilter = 0,
- const char* name = "dirCtrl" );
+ const wxString& name = wxPy_TreeCtrlNameStr);
// Try to expand as much of the given path as possible.