m_control = new wxTextCtrl(parent, id, wxEmptyString,
wxDefaultPosition, wxDefaultSize
#if defined(__WXMSW__)
- , wxTE_PROCESS_TAB | wxTE_AUTO_SCROLL | wxNO_BORDER
+ ,
+ wxTE_PROCESS_ENTER |
+ wxTE_PROCESS_TAB |
+ wxTE_AUTO_SCROLL |
+ wxNO_BORDER
#endif
);
bool wxGrid::SetTable( wxGridTableBase *table, bool takeOwnership,
wxGrid::wxGridSelectionModes selmode )
{
+ bool checkSelection = false;
if ( m_created )
{
// stop all processing
m_created = false;
- if (m_ownTable)
+ if (m_table)
{
- wxGridTableBase *t = m_table;
+ m_table->SetView(0);
+ if( m_ownTable )
+ delete m_table;
m_table = NULL;
- delete t;
}
delete m_selection;
-
- m_table = NULL;
m_selection = NULL;
+
+ m_ownTable = false;
m_numRows = 0;
m_numCols = 0;
+ checkSelection = true;
+
+ // kill row and column size arrays
+ m_colWidths.Empty();
+ m_colRights.Empty();
+ m_rowHeights.Empty();
+ m_rowBottoms.Empty();
}
if (table)
m_table->SetView( this );
m_ownTable = takeOwnership;
m_selection = new wxGridSelection( this, selmode );
-
+ if (checkSelection)
+ {
+ // If the newly set table is smaller than the
+ // original one current cell and selection regions
+ // might be invalid,
+ m_selectingKeyboard = wxGridNoCellCoords;
+ m_currentCellCoords =
+ wxGridCellCoords(wxMin(m_numRows, m_currentCellCoords.GetRow()),
+ wxMin(m_numCols, m_currentCellCoords.GetCol()));
+ if (m_selectingTopLeft.GetRow() >= m_numRows ||
+ m_selectingTopLeft.GetCol() >= m_numCols)
+ {
+ m_selectingTopLeft = wxGridNoCellCoords;
+ m_selectingBottomRight = wxGridNoCellCoords;
+ }
+ else
+ m_selectingBottomRight =
+ wxGridCellCoords(wxMin(m_numRows,
+ m_selectingBottomRight.GetRow()),
+ wxMin(m_numCols,
+ m_selectingBottomRight.GetCol()));
+ }
CalcDimensions();
m_created = true;
int cw, ch;
GetClientSize( &cw, &ch );
+ // this block of code tries to work around the following problem: the grid
+ // could have been just resized to have enough space to show the full grid
+ // window contents without the scrollbars, but its client size could be
+ // not big enough because the grid has the scrollbars right now and so the
+ // scrollbars would remain even though we don't need them any more
+ //
+ // to prevent this from happening, check if we have enough space for
+ // everything without the scrollbars and explicitly disable them then
+ wxSize size = GetSize() - GetWindowBorderSize();
+ if ( size != wxSize(cw, ch) )
+ {
+ // check if we have enough space for grid window after accounting for
+ // the fixed size elements
+ size.x -= m_rowLabelWidth;
+ size.y -= m_colLabelHeight;
+
+ const wxSize vsize = m_gridWin->GetVirtualSize();
+
+ if ( size.x >= vsize.x && size.y >= vsize.y )
+ {
+ // yes, we do, so remove the scrollbars and use the new client size
+ // (which should be the same as full window size - borders now)
+ SetScrollbars(0, 0, 0, 0);
+ GetClientSize(&cw, &ch);
+ }
+ }
+
if ( m_cornerLabelWin && m_cornerLabelWin->IsShown() )
m_cornerLabelWin->SetSize( 0, 0, m_rowLabelWidth, m_colLabelHeight );
// might not cover the entire cell
wxClientDC dc( m_gridWin );
PrepareDC( dc );
- dc.SetBrush(wxBrush(GetCellAttr(row, col)->GetBackgroundColour(), wxSOLID));
+ wxGridCellAttr* attr = GetCellAttr(row, col);
+ dc.SetBrush(wxBrush(attr->GetBackgroundColour(), wxSOLID));
dc.SetPen(*wxTRANSPARENT_PEN);
dc.DrawRectangle(rect);
if (rect.y > 0)
rect.y--;
- wxGridCellAttr* attr = GetCellAttr(row, col);
wxGridCellEditor* editor = attr->GetEditor(this, row, col);
if ( !editor->IsCreated() )
{
wxSize wxGrid::DoGetBestSize() const
{
- // don't set sizes, only calculate them
wxGrid *self = (wxGrid *)this; // const_cast
- int width, height;
- width = self->SetOrCalcColumnSizes(true);
- height = self->SetOrCalcRowSizes(true);
-
- if (!width)
- width = 100;
- if (!height)
- height = 80;
-
- // Round up to a multiple the scroll rate
- // NOTE: this still doesn't get rid of the scrollbars;
- // is there any magic incantation for that?
- int xpu, ypu;
- GetScrollPixelsPerUnit(&xpu, &ypu);
- if (xpu)
- width += 1 + xpu - (width % xpu);
- if (ypu)
- height += 1 + ypu - (height % ypu);
-
- // limit to 1/4 of the screen size
- int maxwidth, maxheight;
- wxDisplaySize( &maxwidth, &maxheight );
- maxwidth /= 2;
- maxheight /= 2;
- if ( width > maxwidth )
- width = maxwidth;
- if ( height > maxheight )
- height = maxheight;
-
- wxSize best(width, height);
+ // we do the same as in AutoSize() here with the exception that we don't
+ // change the column/row sizes, only calculate them
+ wxSize size(self->SetOrCalcColumnSizes(true) - m_rowLabelWidth + m_extraWidth,
+ self->SetOrCalcRowSizes(true) - m_colLabelHeight + m_extraHeight);
+ wxSize sizeFit(GetScrollX(size.x) * GetScrollLineX(),
+ GetScrollY(size.y) * GetScrollLineY());
// NOTE: This size should be cached, but first we need to add calls to
// InvalidateBestSize everywhere that could change the results of this
// calculation.
// CacheBestSize(size);
- return best;
+ return wxSize(sizeFit.x + m_rowLabelWidth, sizeFit.y + m_colLabelHeight)
+ + GetWindowBorderSize();
}
void wxGrid::Fit()