// Recommended setting: 0 unless you do plan to develop MT applications
#define wxUSE_THREADS 1
-// Set wxUSE_WEAKREF to 1 t support use of weak references to common classes
-// in wxWidgets (wxWeakRef<T>). Set to 0 if your compiler has problems with
-// the template-based implementation (Embedded Visual C++ 4 for ARM has a bug
-// in this area, Visual C compiler options "/vmm /vmg" may help then).
-//
-// Default is 1
-//
-// Recommended setting: 1
-#define wxUSE_WEAKREF 1
-
// If enabled, compiles wxWidgets streams classes
//
// wx stream classes are used for image IO, process IO redirection, network
// Recommended setting: 1
#define wxUSE_MEDIACTRL 1
-// Use GStreamer for Unix (req a lot of dependancies)
+// Use GStreamer for Unix.
//
-// Default is 0
+// Default is 0 as this requires a lot of dependencies which might not be
+// available.
//
// Recommended setting: 1 (wxMediaCtrl won't work by default without it)
#define wxUSE_GSTREAMER 0
// Recommended setting: 1
#define wxUSE_AUI 1
+// Use wxPropertyGrid.
+//
+// Default is 1
+//
+// Recommended setting: 1
+#define wxUSE_PROPGRID 1
+
// Use wxStyledTextCtrl, a wxWidgets implementation of Scintilla.
//
// Default is 1
#define wxUSE_AFM_FOR_POSTSCRIPT 1
// Set to 1 to compile in support for wxSVGFileDC, a wxDC subclass which allows
-// to create fiels in SVG (Scalable Vector Graphics) format.
+// to create files in SVG (Scalable Vector Graphics) format.
#define wxUSE_SVG 1
// ----------------------------------------------------------------------------
// Set this to 1 to enable wxDIB (don't change unless you have reason to)
#define wxUSE_WXDIB 1
+// Set this to 1 to compile in wxRegKey class.
+//
+// Default is 1
+//
+// Recommended setting: 1, this is used internally by wx in a few places
+#define wxUSE_REGKEY 1
+
// ----------------------------------------------------------------------------
// Windows CE specific stuff
// ----------------------------------------------------------------------------