#include "wx/defs.h"
#include "wx/string.h"
-WXDLLIMPEXP_BASE int wxStringSortAscending(wxString*, wxString*);
-WXDLLIMPEXP_BASE int wxStringSortDescending(wxString*, wxString*);
+WXDLLIMPEXP_BASE int wxCMPFUNC_CONV wxStringSortAscending(wxString*, wxString*);
+WXDLLIMPEXP_BASE int wxCMPFUNC_CONV wxStringSortDescending(wxString*, wxString*);
#if wxUSE_STL
class WXDLLIMPEXP_BASE wxArrayString : public wxArrayStringBase
{
public:
+ // type of function used by wxArrayString::Sort()
+ typedef int (wxCMPFUNC_CONV *CompareFunction)(const wxString& first,
+ const wxString& second);
+
wxArrayString() { }
wxArrayString(const wxArrayString& a) : wxArrayStringBase(a) { }
int Index(const wxChar* sz, bool bCase = true, bool bFromEnd = false) const;
+
+ void Sort(bool reverseOrder = false);
+ void Sort(CompareFunction function);
};
class WXDLLIMPEXP_BASE wxSortedArrayString : public wxSortedArrayStringBase
// constructors and destructor
// default ctor
- wxArrayString()
- : m_nSize(0), m_nCount(0), m_pItems(NULL), m_autoSort(FALSE)
- { Init(FALSE); }
- // if autoSort is TRUE, the array is always sorted (in alphabetical order)
+ wxArrayString() { Init(false); }
+ // if autoSort is true, the array is always sorted (in alphabetical order)
//
// NB: the reason for using int and not bool is that like this we can avoid
// using this ctor for implicit conversions from "const char *" (which
//
// of course, using explicit would be even better - if all compilers
// supported it...
- wxArrayString(int autoSort)
- : m_nSize(0), m_nCount(0), m_pItems(NULL), m_autoSort(FALSE)
- { Init(autoSort != 0); }
+ wxArrayString(int autoSort) { Init(autoSort != 0); }
// copy ctor
wxArrayString(const wxArrayString& array);
// assignment operator
return Item(Count() - 1);
}
-#if WXWIN_COMPATIBILITY_2_4
// return a wxString[], useful for the controls which
// take one in their ctor. You must delete[] it yourself
// once you are done with it. Will return NULL if the
// ArrayString was empty.
+#if WXWIN_COMPATIBILITY_2_4
wxString* GetStringArray() const;
#endif
// item management
// Search the element in the array, starting from the beginning if
- // bFromEnd is FALSE or from end otherwise. If bCase, comparison is case
+ // bFromEnd is false or from end otherwise. If bCase, comparison is case
// sensitive (default). Returns index of the first item matched or
// wxNOT_FOUND
- int Index (const wxChar *sz, bool bCase = TRUE, bool bFromEnd = FALSE) const;
+ int Index (const wxChar *sz, bool bCase = true, bool bFromEnd = false) const;
// add new element at the end (if the array is not sorted), return its
// index
size_t Add(const wxString& str, size_t nInsert = 1);
// sorting
// sort array elements in alphabetical order (or reversed alphabetical
- // order if reverseOrder parameter is TRUE)
- void Sort(bool reverseOrder = FALSE);
+ // order if reverseOrder parameter is true)
+ void Sort(bool reverseOrder = false);
// sort array elements using specified comparaison function
void Sort(CompareFunction compareFunction);
void Sort(CompareFunction2 compareFunction);
bool operator !=(const itor& it) { return m_ptr != it.m_ptr; }
};
+ wxArrayString(const_iterator first, const_iterator last)
+ { Init(false); assign(first, last); }
+ wxArrayString(size_type n, const_reference v) { Init(false); assign(n, v); }
void assign(const_iterator first, const_iterator last);
void assign(size_type n, const_reference v)
{ clear(); Add(v, n); }
wxChar **m_pItems; // pointer to data
- bool m_autoSort; // if TRUE, keep the array always sorted
+ bool m_autoSort; // if true, keep the array always sorted
};
class WXDLLIMPEXP_BASE wxSortedArrayString : public wxArrayString
{
public:
- wxSortedArrayString() : wxArrayString(TRUE)
+ wxSortedArrayString() : wxArrayString(true)
{ }
- wxSortedArrayString(const wxArrayString& array) : wxArrayString(TRUE)
+ wxSortedArrayString(const wxArrayString& array) : wxArrayString(true)
{ Copy(array); }
};
#endif // !wxUSE_STL
+// this class provides a temporary wxString* from a
+// wxArrayString
+class WXDLLIMPEXP_BASE wxCArrayString
+{
+public:
+ wxCArrayString( const wxArrayString& array )
+ : m_array( array ), m_strings( NULL )
+ { }
+ ~wxCArrayString() { delete[] m_strings; }
+
+ size_t GetCount() const { return m_array.GetCount(); }
+ wxString* GetStrings()
+ {
+ if( m_strings ) return m_strings;
+ size_t count = m_array.GetCount();
+ m_strings = new wxString[count];
+ for( size_t i = 0; i < count; ++i )
+ m_strings[i] = m_array[i];
+ return m_strings;
+ }
+private:
+ const wxArrayString& m_array;
+ wxString* m_strings;
+};
+
#endif