]> git.saurik.com Git - wxWidgets.git/blobdiff - src/univ/button.cpp
Use DESTDIR properly and fix change-install-names script. Closes #12461
[wxWidgets.git] / src / univ / button.cpp
index 995a3becaafc756434046b75cfed3584b6a4846f..b26b313082318039757e6381cb6560e2a3fe101e 100644 (file)
@@ -1,5 +1,5 @@
 /////////////////////////////////////////////////////////////////////////////
-// Name:        univ/button.cpp
+// Name:        src/univ/button.cpp
 // Purpose:     wxButton
 // Author:      Vadim Zeitlin
 // Modified by:
 #include "wx/univ/colschem.h"
 #include "wx/stockitem.h"
 
+// ----------------------------------------------------------------------------
+// wxStdButtonInputHandler: translates SPACE and ENTER keys and the left mouse
+// click into button press/release actions
+// ----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxStdButtonInputHandler : public wxStdInputHandler
+{
+public:
+    wxStdButtonInputHandler(wxInputHandler *inphand);
+
+    virtual bool HandleKey(wxInputConsumer *consumer,
+                           const wxKeyEvent& event,
+                           bool pressed);
+    virtual bool HandleMouse(wxInputConsumer *consumer,
+                             const wxMouseEvent& event);
+    virtual bool HandleMouseMove(wxInputConsumer *consumer,
+                                 const wxMouseEvent& event);
+    virtual bool HandleFocus(wxInputConsumer *consumer,
+                             const wxFocusEvent& event);
+    virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
+
+private:
+    // the window (button) which has capture or NULL and the flag telling if
+    // the mouse is inside the button which captured it or not
+    wxWindow *m_winCapture;
+    bool      m_winHasMouse;
+};
+
 // ----------------------------------------------------------------------------
 // constants
 // ----------------------------------------------------------------------------
@@ -51,8 +79,6 @@ static const wxCoord DEFAULT_BTN_MARGIN_Y = 0;
 // implementation
 // ============================================================================
 
-IMPLEMENT_DYNAMIC_CLASS(wxButton, wxControl)
-
 // ----------------------------------------------------------------------------
 // creation
 // ----------------------------------------------------------------------------
@@ -98,8 +124,11 @@ bool wxButton::Create(wxWindow *parent,
         return false;
 
     SetLabel(label);
-    SetImageLabel(bitmap);
-    // SetBestSize(size); -- called by SetImageLabel()
+
+    if (bitmap.Ok())
+        SetBitmap(bitmap); // SetInitialSize called by SetBitmap()
+    else
+        SetInitialSize(size);
 
     CreateInputHandler(wxINP_HANDLER_BUTTON);
 
@@ -182,7 +211,7 @@ void wxButton::DoDraw(wxControlRenderer *renderer)
         renderer->DrawButtonBorder();
     }
 
-    renderer->DrawLabel(m_bitmap, m_marginBmpX, m_marginBmpY);
+    renderer->DrawButtonLabel(m_bitmap, m_marginBmpX, m_marginBmpY);
 }
 
 bool wxButton::DoDrawBackground(wxDC& dc)
@@ -272,28 +301,41 @@ bool wxButton::PerformAction(const wxControlAction& action,
     return true;
 }
 
+/* static */
+wxInputHandler *wxButton::GetStdInputHandler(wxInputHandler *handlerDef)
+{
+    static wxStdButtonInputHandler s_handlerBtn(handlerDef);
+
+    return &s_handlerBtn;
+}
+
 // ----------------------------------------------------------------------------
 // misc
 // ----------------------------------------------------------------------------
 
-void wxButton::SetImageLabel(const wxBitmap& bitmap)
+void wxButton::DoSetBitmap(const wxBitmap& bitmap, State which)
 {
-    m_bitmap = bitmap;
+    // we support only one bitmap right now, although this wouldn't be
+    // difficult to change
+    if ( which == State_Normal )
+        m_bitmap = bitmap;
 
-    SetImageMargins(DEFAULT_BTN_MARGIN_X, DEFAULT_BTN_MARGIN_Y);
+    SetBitmapMargins(DEFAULT_BTN_MARGIN_X, DEFAULT_BTN_MARGIN_Y);
 }
 
-void wxButton::SetImageMargins(wxCoord x, wxCoord y)
+void wxButton::DoSetBitmapMargins(wxCoord x, wxCoord y)
 {
     m_marginBmpX = x + 2;
     m_marginBmpY = y + 2;
 
-    SetBestSize(wxDefaultSize);
+    SetInitialSize(wxDefaultSize);
 }
 
-void wxButton::SetDefault()
+wxWindow *wxButton::SetDefault()
 {
     m_isDefault = true;
+
+    return wxButtonBase::SetDefault();
 }
 
 // ============================================================================