#include "wx/cocoa/ObjcPose.h"
#include "wx/cocoa/autorelease.h"
#include "wx/cocoa/mbarman.h"
+#include "wx/cocoa/NSApplication.h"
#if wxUSE_WX_RESOURCES
# include "wx/resource.h"
#import <Foundation/NSAutoreleasePool.h>
#import <Foundation/NSThread.h>
#import <AppKit/NSEvent.h>
+#import <Foundation/NSString.h>
// ========================================================================
// wxPoseAsInitializer
// ========================================================================
wxPoseAsInitializer *wxPoseAsInitializer::sm_first = NULL;
+static bool sg_needIdle = true;
+
// ========================================================================
// wxPoserNSApplication
// ========================================================================
{
}
+- (NSEvent *)nextEventMatchingMask:(unsigned int)mask untilDate:(NSDate *)expiration inMode:(NSString *)mode dequeue:(BOOL)flag;
- (void)sendEvent: (NSEvent*)anEvent;
@end // wxPoserNSApplication
@implementation wxPoserNSApplication : NSApplication
+/* NOTE: The old method of idle event handling added the handler using the
+ [NSRunLoop -performSelector:target:argument:order:modes] which caused
+ the invocation to occur at the begining of [NSApplication
+ -nextEventMatchingMask:untilDate:expiration:inMode:dequeue:]. However,
+ the code would be scheduled for invocation with every iteration of
+ the event loop. This new method simply overrides the method. The
+ same caveats apply. In particular, by the time the event loop has
+ called this method, it usually expects to receive an event. If you
+ plan on stopping the event loop, it is wise to send an event through
+ the queue to ensure this method will return.
+ See wxEventLoop::Exit() for more information.
+*/
+
+- (NSEvent *)nextEventMatchingMask:(unsigned int)mask untilDate:(NSDate *)expiration inMode:(NSString *)mode dequeue:(BOOL)flag
+{
+ // Get the same events except don't block
+ NSEvent *event = [super nextEventMatchingMask:mask untilDate:nil/* equivalent to [NSDate distantPast] */ inMode:mode dequeue:flag];
+ // If we got one, simply return it
+ if(event)
+ return event;
+ // No events, try doing some idle stuff
+ if(sg_needIdle
+#ifdef __WXDEBUG__
+ && !wxTheApp->IsInAssert()
+#endif
+ && ([NSDefaultRunLoopMode isEqualToString:mode] || [NSModalPanelRunLoopMode isEqualToString:mode]))
+ {
+ sg_needIdle = false;
+ wxLogDebug(wxT("Processing idle events"));
+ while(wxTheApp->ProcessIdle())
+ {
+ // Get the same events except don't block
+ NSEvent *event = [super nextEventMatchingMask:mask untilDate:nil/* equivalent to [NSDate distantPast] */ inMode:mode dequeue:flag];
+ // If we got one, simply return it
+ if(event)
+ return event;
+ // we didn't get one, do some idle work
+ wxLogDebug(wxT("Looping idle events"));
+ }
+ // No more idle work requested, block
+ wxLogDebug(wxT("Finished idle processing"));
+ }
+ else
+ wxLogDebug(wxT("Avoiding idle processing sg_needIdle=%d"),sg_needIdle);
+ return [super nextEventMatchingMask:mask untilDate:expiration inMode:mode dequeue:flag];
+}
+
- (void)sendEvent: (NSEvent*)anEvent
{
- wxLogDebug("SendEvent");
- wxTheApp->CocoaInstallRequestedIdleHandler();
+ wxLogDebug(wxT("SendEvent"));
+ sg_needIdle = true;
[super sendEvent: anEvent];
}
// ========================================================================
// wxNSApplicationDelegate
// ========================================================================
-@interface wxNSApplicationDelegate : NSObject
-{
-}
-
-- (void)doIdle: (id)data;
-// Delegate methods
-- (BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication *)theApplication;
-- (void)applicationWillBecomeActive:(NSNotification *)notification;
-- (void)applicationDidBecomeActive:(NSNotification *)notification;
-- (void)applicationWillResignActive:(NSNotification *)notification;
-- (void)applicationDidResignActive:(NSNotification *)notification;
-@end // interface wxNSApplicationDelegate : NSObject
-
@implementation wxNSApplicationDelegate : NSObject
-- (void)doIdle: (id)data
-{
- wxASSERT(wxTheApp);
- wxASSERT(wxMenuBarManager::GetInstance());
- wxLogDebug("doIdle called");
-#ifdef __WXDEBUG__
- if(wxTheApp->IsInAssert())
- {
- wxLogDebug("Idle events ignored durring assertion dialog");
- }
- else
-#endif
- {
- NSRunLoop *rl = [NSRunLoop currentRunLoop];
- // runMode: beforeDate returns YES if something was done
- while(wxTheApp->ProcessIdle()) // FIXME: AND NO EVENTS ARE PENDING
- {
- wxLogDebug("Looping for idle events");
- #if 1
- if( [rl runMode:[rl currentMode] beforeDate:[NSDate distantPast]])
- {
- wxLogDebug("Found actual work to do");
- break;
- }
- #endif
- }
- }
- wxLogDebug("Idle processing complete, requesting next idle event");
- // Add ourself back into the run loop (on next event) if necessary
- wxTheApp->CocoaRequestIdle();
-}
-
// NOTE: Terminate means that the event loop does NOT return and thus
// cleanup code doesn't properly execute. Furthermore, wxWindows has its
// own exit on frame delete mechanism.
if ( argc > 1 )
{
static const wxChar *ARG_PSN = _T("-psn_");
- if ( wxStrncmp(argv[1], ARG_PSN, strlen(ARG_PSN)) == 0 )
+ if ( wxStrncmp(argv[1], ARG_PSN, wxStrlen(ARG_PSN)) == 0 )
{
// remove this argument
--argc;
- memmove(argv + 1, argv + 2, argc * sizeof(char *));
+ memmove(argv + 1, argv + 2, argc * sizeof(wxChar *));
}
}
{
m_topWindow = NULL;
- m_isIdle = true;
#if WXWIN_COMPATIBILITY_2_2
m_wantDebugOutput = TRUE;
#endif
m_cocoaAppDelegate = NULL;
}
-void wxApp::CocoaInstallIdleHandler()
-{
- // If we're not the main thread, don't install the idle handler
- if(m_cocoaMainThread != [NSThread currentThread])
- {
- wxLogDebug("Attempt to install idle handler from secondary thread");
- return;
- }
- // If we're supposed to be stopping, don't add more idle events
- if(![m_cocoaApp isRunning])
- return;
- wxLogDebug("wxApp::CocoaInstallIdleHandler");
- m_isIdle = false;
- // Call doIdle for EVERYTHING dammit
-// We'd need Foundation/NSConnection.h for this next constant, do we need it?
- [[ NSRunLoop currentRunLoop ] performSelector:@selector(doIdle:) target:m_cocoaAppDelegate argument:NULL order:0 modes:[NSArray arrayWithObjects:NSDefaultRunLoopMode, /* NSConnectionReplyRunLoopMode,*/ NSModalPanelRunLoopMode, /**/NSEventTrackingRunLoopMode,/**/ nil] ];
- /* Notes:
- In the Mac OS X implementation of Cocoa, the above method schedules
- doIdle: to be called from *within* [NSApplication
- -nextEventMatchingMask:untilDate:inMode:dequeue:]. That is, no
- NSEvent object is generated and control does not return from that
- method. In fact, control will only return from that method for the
- usual reasons (e.g. a real event is received or the untilDate is reached).
- This has implications when trying to stop the event loop and return to
- its caller. See wxEventLoop::Exit
- */
-}
-
void wxApp::CocoaDelegate_applicationWillBecomeActive()
{
}
wxDC::CocoaInitializeTextSystem();
// [ m_cocoaApp setDelegate:m_cocoaApp ];
- #if 0
- wxLogDebug("Just for kicks");
- [ m_cocoaAppDelegate performSelector:@selector(doIdle:) withObject:NULL ];
- wxLogDebug("okay.. done now");
- #endif
return TRUE;
}
return true;
}
+void wxApp::WakeUpIdle()
+{
+ [m_cocoaApp postEvent:[NSEvent otherEventWithType:NSApplicationDefined
+ location:NSZeroPoint modifierFlags:NSAnyEventMask
+ timestamp:0 windowNumber:0 context:nil
+ subtype:0 data1:0 data2:0] atStart:NO];
+}
+
#ifdef __WXDEBUG__
void wxApp::OnAssert(const wxChar *file, int line, const wxChar* cond, const wxChar *msg)
{