\twocolitem{\windowstyle{WX\_GL\_MIN\_ACCUM\_ALPHA}}{Use blue buffer with most bits (> MIN\_ACCUM\_ALPHA bits)}
\end{twocollist}
-\wxheading{See Also}
+\wxheading{See also}
\helpref{wxGLContext}{wxglcontext}
\latexignore{\rtfignore{\wxheading{Members}}}
+
\membersection{wxGLCanvas::wxGLCanvas}\label{wxglcanvasconstr}
\func{void}{wxGLCanvas}{\param{wxWindow* }{parent}, \param{wxWindowID}{ id = -1}, \param{const wxPoint\&}{ pos},
\docparam{palette}{If the window has the palette, it should by pass this value.
Note: palette and WX\_GL\_RGBA are mutually exclusive.}
+
\membersection{wxGLCanvas::GetContext}\label{wxglcanvasgetcontext}
\func{wxGLContext*}{GetContext}{\void}
Obtains the context that is associated with this canvas.
+
\membersection{wxGLCanvas::SetCurrent}\label{wxglcanvassetcurrent}
\func{void}{SetCurrent}{\void}
the creation of this window. So this call sets the current device context
as the target device context for OpenGL operations.
+Note that this function may only be called after the window has been shown.
+
+
\membersection{wxGLCanvas::SetColour}\label{wxglcanvassetcolour}
\func{void}{SetColour}{\param{const char*}{ colour}}
Sets the current colour for this window, using the wxWidgets colour database to find a named colour.
+
\membersection{wxGLCanvas::SwapBuffers}\label{wxglcanvasswapbuffers}
\func{void}{SwapBuffers}{\void}