'Apple Developer Tools' below for more details on using
configure.
-To target on MacOS 8 or 9, you need to buy Metrowerks
-CodeWarrior. You can then compile Mac Classic or MacOS X
-applications on Mac OS X, or compile Mac Classic or MacOS X
-applications on Mac Classic. However you can only run and debug
-each type of application on the target operating system.
-
Apple Developer Tools: command line
-----------------------------------
http://developer.apple.com/technotes/tn2005/tn2137.html
-Building with CodeWarrior
--------------------------
-
-(Note that using the Apple tools is recommended.)
-
-Installing latest headers (and Carbon Support)
-----------------------------------------------
-
-Patching headers: CodeWarrior 8.x
----------------------------------
-
-If you run into trouble with WCHAR_MIN and WCHAR_MAX the for
-MacOS X Support:Headers:(wchar_t Support fix):machine:ansi.h,
-apply the patch ansi.diff.
-
-You may also need to comment out the _T definition in
-ctype.h if you get multiple definition errors.
-
-setup.h
--------
-
-in order to build wxMac with CodeWarrior, you must copy or alias the file
-include/wx/mac/setup0.h to include/wx/setup.h.
-
-this step is not needed when using the Apple Developer Tools under Mac OS X
-since the setup.h file is automatically generated during the configuration.
-
-OpenGL
-------
-
-In order to build opengl support with CodeWarrior, you must install the opengl
-libraries and headers from http://developer.apple.com/opengl/index.html
-
-If you want OpenGL support with CodeWarrior, set wxUSE_OPENGL to 1 in
-include/wx/setup.h
-
-If you don't want OpenGl support, set wxUSE_OPENGL to 0 (the
-default) and remove the file OpenGLLibraryStub from the project
-before compilation.
-
-If you want OpenGL support with the Apple Developer Tools under Mac OS X, add
---with-opengl to the arguments of configure when configuring wxMac.
-
-Project Files
--------------
-
-The project files are stored as xml text files and converted to binary
-CodeWarrior projects in the distribution (see AppleScript Files below):
-
- - *M8.xml -> *M8.mcp for CodeWarrior 8 and above.
-
-AppleScript Files
------------------
-
-Several AppleScript files are provided in the docs:mac directory:
-
- - M8xml2mcp.applescript to convert xml files to CodeWarrior 8 projects
- - M8mcp2xml.applescript to convert CodeWarrior 8 projects to xml files
- - SetXMLCreator.applescript to set correct creator type (see below)
-
-To run the XML to MCP conversion scripts:
-
-Double click on e.g. docs/mac/M8xml2mcp.applescript, then "run"
-the applescript and when asked for a folder pick src/. Then it
-takes a while to scan all dirs for the xml files and convert
-them to mcps. If some conversions fail it means an mcp already
-exists (back them up prior to running the script).
-
-To set the correct creator type for importing into CodeWarrior,
-you may need to run SetXMLCreator.applescript.
-
-Problems with .xpm files
-------------------------
-
-if you have downloaded all the files and get errors like :
-
-Error : the file 'wx/generic/tip.xpm' cannot be opened
-tipdlg.cpp line 201 #include "wx/generic/tip.xpm"
-
-then your cvs has changed the type of the .xpm files to something other than
-text, in order to fix this either change the type by using a resource editor
-or drag the files from /include/wx/generic/..xpm on the SetTypeFromExtension
-application that is included in this folder. This small applet itself queries
-the Internet Config, so you will have to associate the "xpm" extension with
-CodeWarrior before making use of this applet.
-
-Missing PLStringFuncsLib
-------------------------
-
-You will have to build All Targets for MacOS Support:Libraries:Sources:PLStringFuncs:Glue:PLStringFuncsGlue.mcp
-
-