+ int x = rect.x;
+
+ // Calculate the top position of the character (as opposed to the whole line height)
+ int y = rect.y + (rect.height - charHeight);
+
+ // Calculate where the bullet should be positioned
+ y = y + (charHeight+1)/2 - (bulletHeight+1)/2;
+
+ // The margin between a bullet and text.
+ int margin = paragraph->ConvertTenthsMMToPixels(dc, wxRichTextBuffer::GetBulletRightMargin());
+
+ if (bulletAttr.GetBulletStyle() & wxTEXT_ATTR_BULLET_STYLE_ALIGN_RIGHT)
+ x = rect.x + rect.width - bulletWidth - margin;
+ else if (bulletAttr.GetBulletStyle() & wxTEXT_ATTR_BULLET_STYLE_ALIGN_CENTRE)
+ x = x + (rect.width)/2 - bulletWidth/2;
+
+ if (bulletAttr.GetBulletName() == wxT("standard/square"))
+ {
+ dc.DrawRectangle(x, y, bulletWidth, bulletHeight);
+ }
+ else if (bulletAttr.GetBulletName() == wxT("standard/diamond"))
+ {
+ wxPoint pts[5];
+ pts[0].x = x; pts[0].y = y + bulletHeight/2;
+ pts[1].x = x + bulletWidth/2; pts[1].y = y;
+ pts[2].x = x + bulletWidth; pts[2].y = y + bulletHeight/2;
+ pts[3].x = x + bulletWidth/2; pts[3].y = y + bulletHeight;
+
+ dc.DrawPolygon(4, pts);
+ }
+ else if (bulletAttr.GetBulletName() == wxT("standard/triangle"))
+ {
+ wxPoint pts[3];
+ pts[0].x = x; pts[0].y = y;
+ pts[1].x = x + bulletWidth; pts[1].y = y + bulletHeight/2;
+ pts[2].x = x; pts[2].y = y + bulletHeight;
+
+ dc.DrawPolygon(3, pts);
+ }
+ else // "standard/circle", and catch-all
+ {
+ dc.DrawEllipse(x, y, bulletWidth, bulletHeight);
+ }
+
+ return true;
+}
+
+bool wxRichTextStdRenderer::DrawTextBullet(wxRichTextParagraph* paragraph, wxDC& dc, const wxTextAttrEx& attr, const wxRect& rect, const wxString& text)
+{
+ if (!text.empty())
+ {
+ wxFont font;
+ if ((attr.GetBulletStyle() & wxTEXT_ATTR_BULLET_STYLE_SYMBOL) && !attr.GetBulletFont().IsEmpty() && attr.GetFont().Ok())
+ {
+ font = (*wxTheFontList->FindOrCreateFont(attr.GetFont().GetPointSize(), attr.GetFont().GetFamily(),
+ attr.GetFont().GetStyle(), attr.GetFont().GetWeight(), attr.GetFont().GetUnderlined(),
+ attr.GetBulletFont()));
+ }
+ else if (attr.GetFont().Ok())
+ font = attr.GetFont();
+ else
+ font = (*wxNORMAL_FONT);
+
+ dc.SetFont(font);
+
+ if (attr.GetTextColour().Ok())
+ dc.SetTextForeground(attr.GetTextColour());
+
+ dc.SetBackgroundMode(wxTRANSPARENT);
+
+ int charHeight = dc.GetCharHeight();
+ wxCoord tw, th;
+ dc.GetTextExtent(text, & tw, & th);
+
+ int x = rect.x;
+
+ // Calculate the top position of the character (as opposed to the whole line height)
+ int y = rect.y + (rect.height - charHeight);
+
+ // The margin between a bullet and text.
+ int margin = paragraph->ConvertTenthsMMToPixels(dc, wxRichTextBuffer::GetBulletRightMargin());
+
+ if (attr.GetBulletStyle() & wxTEXT_ATTR_BULLET_STYLE_ALIGN_RIGHT)
+ x = (rect.x + rect.width) - tw - margin;
+ else if (attr.GetBulletStyle() & wxTEXT_ATTR_BULLET_STYLE_ALIGN_CENTRE)
+ x = x + (rect.width)/2 - tw/2;
+
+ dc.DrawText(text, x, y);
+
+ return true;
+ }
+ else
+ return false;
+}
+
+bool wxRichTextStdRenderer::DrawBitmapBullet(wxRichTextParagraph* WXUNUSED(paragraph), wxDC& WXUNUSED(dc), const wxTextAttrEx& WXUNUSED(attr), const wxRect& WXUNUSED(rect))
+{
+ // Currently unimplemented. The intention is to store bitmaps by name in a media store associated
+ // with the buffer. The store will allow retrieval from memory, disk or other means.
+ return false;
+}
+
+/// Enumerate the standard bullet names currently supported
+bool wxRichTextStdRenderer::EnumerateStandardBulletNames(wxArrayString& bulletNames)
+{
+ bulletNames.Add(wxT("standard/circle"));
+ bulletNames.Add(wxT("standard/square"));
+ bulletNames.Add(wxT("standard/diamond"));
+ bulletNames.Add(wxT("standard/triangle"));
+
+ return true;
+}
+
+/*
+ * Module to initialise and clean up handlers
+ */
+
+class wxRichTextModule: public wxModule
+{
+DECLARE_DYNAMIC_CLASS(wxRichTextModule)
+public:
+ wxRichTextModule() {}
+ bool OnInit()
+ {
+ wxRichTextBuffer::SetRenderer(new wxRichTextStdRenderer);
+ wxRichTextBuffer::InitStandardHandlers();
+ wxRichTextParagraph::InitDefaultTabs();
+ return true;
+ };
+ void OnExit()
+ {
+ wxRichTextBuffer::CleanUpHandlers();
+ wxRichTextDecimalToRoman(-1);
+ wxRichTextParagraph::ClearDefaultTabs();
+ wxRichTextCtrl::ClearAvailableFontNames();
+ wxRichTextBuffer::SetRenderer(NULL);
+ };
+};
+
+IMPLEMENT_DYNAMIC_CLASS(wxRichTextModule, wxModule)
+
+
+// If the richtext lib is dynamically loaded after the app has already started
+// (such as from wxPython) then the built-in module system will not init this
+// module. Provide this function to do it manually.
+void wxRichTextModuleInit()
+{
+ wxModule* module = new wxRichTextModule;
+ module->Init();
+ wxModule::RegisterModule(module);
+}
+
+
+/*!
+ * Commands for undo/redo
+ *
+ */
+
+wxRichTextCommand::wxRichTextCommand(const wxString& name, wxRichTextCommandId id, wxRichTextBuffer* buffer,
+ wxRichTextCtrl* ctrl, bool ignoreFirstTime): wxCommand(true, name)
+{
+ /* wxRichTextAction* action = */ new wxRichTextAction(this, name, id, buffer, ctrl, ignoreFirstTime);
+}
+
+wxRichTextCommand::wxRichTextCommand(const wxString& name): wxCommand(true, name)
+{
+}
+
+wxRichTextCommand::~wxRichTextCommand()
+{
+ ClearActions();
+}
+
+void wxRichTextCommand::AddAction(wxRichTextAction* action)
+{
+ if (!m_actions.Member(action))
+ m_actions.Append(action);
+}
+
+bool wxRichTextCommand::Do()
+{
+ for (wxList::compatibility_iterator node = m_actions.GetFirst(); node; node = node->GetNext())
+ {
+ wxRichTextAction* action = (wxRichTextAction*) node->GetData();
+ action->Do();
+ }
+
+ return true;
+}
+
+bool wxRichTextCommand::Undo()
+{
+ for (wxList::compatibility_iterator node = m_actions.GetLast(); node; node = node->GetPrevious())
+ {
+ wxRichTextAction* action = (wxRichTextAction*) node->GetData();
+ action->Undo();
+ }
+
+ return true;
+}
+
+void wxRichTextCommand::ClearActions()
+{
+ WX_CLEAR_LIST(wxList, m_actions);
+}
+
+/*!
+ * Individual action
+ *
+ */
+
+wxRichTextAction::wxRichTextAction(wxRichTextCommand* cmd, const wxString& name, wxRichTextCommandId id, wxRichTextBuffer* buffer,