// Adds input filter
static void AddFilter(wxHtmlFilter *filter);
- // Called when users clicked on hypertext link. Default behavior is to
+ // Called when the mouse hovers over a cell: (x, y) are logical coords
+ //
+ // Default behaviour is to do nothing at all
+ virtual void OnCellMouseHover(wxHtmlCell *cell, wxCoord x, wxCoord y);
+
+ // Called when user clicks on a cell. Default behavior is to call
+ // OnLinkClicked() if this cell corresponds to a hypertext link
+ virtual void OnCellClicked(wxHtmlCell *cell,
+ wxCoord x, wxCoord y,
+ const wxMouseEvent& event);
+
+ // Called when user clicked on hypertext link. Default behavior is to
// call LoadPage(loc)
virtual void OnLinkClicked(const wxHtmlLinkInfo& link);
// Adds HTML processor to wxHtmlWindow class as whole:
static void AddGlobalProcessor(wxHtmlProcessor *processor);
+ // what would we do with it?
+ virtual bool AcceptsFocusFromKeyboard() const { return FALSE; }
+
protected:
// Scrolls to anchor of this name. (Anchor is #news
// or #features etc. it is part of address sometimes:
bool m_tmpMouseMoved;
// contains last link name
wxHtmlLinkInfo *m_tmpLastLink;
+ // contains the last (terminal) cell which contained the mouse
+ wxHtmlCell *m_tmpLastCell;
// if >0 contents of the window is not redrawn
// (in order to avoid ugly blinking)
int m_tmpCanDrawLocks;
// html processors array:
wxHtmlProcessorList *m_Processors;
- static wxHtmlProcessorList *m_GlobalProcessors;
+ static wxHtmlProcessorList *m_GlobalProcessors;
DECLARE_EVENT_TABLE()
};