+// ----------------------------------------------------------------------------
+// sash drawing
+// ----------------------------------------------------------------------------
+
+wxSplitterRenderParams
+wxRendererGeneric::GetSplitterParams(const wxWindow *win)
+{
+ // see below
+ wxCoord sashWidth,
+ border;
+
+ if ( win->HasFlag(wxSP_3DSASH) )
+ sashWidth = 7;
+ else if ( win->HasFlag(wxSP_NOSASH) )
+ sashWidth = 0;
+ else // no 3D effect
+ sashWidth = 3;
+
+ if ( win->HasFlag(wxSP_3DBORDER) )
+ border = 2;
+ else // no 3D effect
+ border = 0;
+
+ return wxSplitterRenderParams(sashWidth, border, false);
+}
+
+void
+wxRendererGeneric::DrawSplitterBorder(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rectOrig,
+ int WXUNUSED(falgs))
+{
+ if ( win->HasFlag(wxSP_3DBORDER) )
+ {
+ wxRect rect = rectOrig;
+ DrawShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight);
+ DrawShadedRect(dc, &rect, m_penBlack, m_penLightGrey);
+ }
+}
+
+void
+wxRendererGeneric::DrawSplitterSash(wxWindow *win,
+ wxDC& dcReal,
+ const wxSize& sizeReal,
+ wxCoord position,
+ wxOrientation orient,
+ int WXUNUSED(flags))
+{
+ // to avoid duplicating the same code for horizontal and vertical sashes,
+ // simply mirror the DC instead if needed (i.e. if horz splitter)
+ wxMirrorDC dc(dcReal, orient != wxVERTICAL);
+ wxSize size = dc.Reflect(sizeReal);
+
+
+ // we draw a Win32-like grey sash with possible 3D border here:
+ //
+ // ---- this is position
+ // /
+ // v
+ // dWGGGDd
+ // GWGGGDB
+ // GWGGGDB where G is light grey (face)
+ // GWGGGDB W white (light)
+ // GWGGGDB D dark grey (shadow)
+ // GWGGGDB B black (dark shadow)
+ // GWGGGDB
+ // GWGGGDB and lower letters are our border (already drawn)
+ // GWGGGDB
+ // wWGGGDd
+ //
+ // only the middle 3 columns are drawn unless wxSP_3D is specified
+
+ const wxCoord h = size.y;
+ wxCoord offset = 0;
+
+ // If we're drawing the border, draw the sash 3d lines shorter
+ if ( win->HasFlag(wxSP_3DBORDER) )
+ {
+ offset = 1;
+ }
+
+ dc.SetPen(*wxTRANSPARENT_PEN);
+ dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)));
+
+ if ( win->HasFlag(wxSP_3DSASH) )
+ {
+ // Draw the 3D sash
+ dc.DrawRectangle(position + 2, 0, 3, h);
+
+ dc.SetPen(m_penLightGrey);
+ dc.DrawLine(position, offset, position, h - offset);
+
+ dc.SetPen(m_penHighlight);
+ dc.DrawLine(position + 1, 0, position + 1, h);
+
+ dc.SetPen(m_penDarkGrey);
+ dc.DrawLine(position + 5, 0, position + 5, h);
+
+ dc.SetPen(m_penBlack);
+ dc.DrawLine(position + 6, offset, position + 6, h - offset);
+ }
+ else
+ {
+ // Draw a flat sash
+ dc.DrawRectangle(position, 0, 3, h);
+ }
+}
+
+// ----------------------------------------------------------------------------
+// button drawing
+// ----------------------------------------------------------------------------
+
+void
+wxRendererGeneric::DrawComboBoxDropButton(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags)
+{
+ DrawPushButton(win,dc,rect,flags);
+ DrawDropArrow(win,dc,rect,flags);
+}
+
+void
+wxRendererGeneric::DrawDropArrow(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int WXUNUSED(flags))
+{
+ // This generic implementation should be good
+ // enough for Windows platforms (including XP).
+
+ int arrowHalf = rect.width/5;
+ int rectMid = rect.width / 2;
+ int arrowTopY = (rect.height/2) - (arrowHalf/2);
+
+ // This should always result in arrow with odd width.
+ wxPoint pt[] =
+ {
+ wxPoint(rectMid - arrowHalf, arrowTopY),
+ wxPoint(rectMid + arrowHalf, arrowTopY),
+ wxPoint(rectMid, arrowTopY + arrowHalf)
+ };
+ dc.SetBrush(wxBrush(win->GetForegroundColour()));
+ dc.SetPen(wxPen(win->GetForegroundColour()));
+ dc.DrawPolygon(WXSIZEOF(pt), pt, rect.x, rect.y);
+}
+
+void
+wxRendererGeneric::DrawCheckButton(wxWindow *WXUNUSED(win),
+ wxDC& dc,
+ const wxRect& rect,
+ int flags)
+{
+ dc.SetPen(*(flags & wxCONTROL_DISABLED ? wxGREY_PEN : wxBLACK_PEN));
+ dc.SetBrush( *wxTRANSPARENT_BRUSH );
+ dc.DrawRectangle(rect);
+
+ if ( flags & wxCONTROL_CHECKED )
+ {
+ dc.DrawCheckMark(rect.Deflate(2, 2));
+ }
+}
+
+void
+wxRendererGeneric::DrawPushButton(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags)
+{
+ // Don't try anything too fancy. It'll just turn out looking
+ // out-of-place on most platforms.
+ wxColour bgCol = flags & wxCONTROL_DISABLED ?
+ wxSystemSettings::GetColour(wxSYS_COLOUR_BTNFACE) :
+ win->GetBackgroundColour();
+ dc.SetBrush(wxBrush(bgCol));
+ dc.SetPen(wxPen(bgCol));
+ dc.DrawRectangle(rect);
+}
+
+// ----------------------------------------------------------------------------
+// A module to allow cleanup of generic renderer.
+// ----------------------------------------------------------------------------
+
+class wxGenericRendererModule: public wxModule
+{
+DECLARE_DYNAMIC_CLASS(wxGenericRendererModule)
+public:
+ wxGenericRendererModule() {}
+ bool OnInit() { return true; };
+ void OnExit() { wxRendererGeneric::Cleanup(); };
+};