#define _WX_RENDERER_H_
class WXDLLEXPORT wxDC;
-class WXDLLEXPORT wxRect;
class WXDLLEXPORT wxWindow;
+#include "wx/gdicmn.h" // for wxPoint
+
+// some platforms have their own renderers, others use the generic one
+#if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXGTK__)
+ #define wxHAS_NATIVE_RENDERER
+#else
+ #undef wxHAS_NATIVE_RENDERER
+#endif
+
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxRendererNative
{
public:
+ virtual ~wxRendererNative() { } // stop GCC warning
+
// drawing functions
// -----------------
const wxRect& rect,
int flags = 0) = 0;
+ // draw the border for sash window: this border must be such that the sash
+ // drawn by DrawSash() blends into it well
+ virtual void DrawSplitterBorder(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect) = 0;
+
+ // draw a (vertical) sash
+ virtual void DrawSplitterSash(wxWindow *win,
+ wxDC& dc,
+ const wxSize& size,
+ wxCoord position,
+ wxOrientation orient) = 0;
+
+
+ // geometry functions
+ // ------------------
+
+ // get the splitter parameters: the x field of the returned point is the
+ // sash width and the y field is the border width
+ virtual wxPoint GetSplitterSashAndBorder(const wxWindow *win) = 0;
+
// pseudo constructors
// -------------------
// return the generic implementation of the renderer
static wxRendererNative& GetGeneric();
+
+ // return the default (native) implementation for this platform
+ static wxRendererNative& GetDefault();
};
// ----------------------------------------------------------------------------
const wxRect& rect,
int flags = 0)
{ m_rendererNative.DrawHeaderButton(win, dc, rect, flags); }
+
virtual void DrawTreeItemButton(wxWindow *win,
wxDC& dc,
const wxRect& rect,
int flags = 0)
{ m_rendererNative.DrawTreeItemButton(win, dc, rect, flags); }
+ virtual void DrawSplitterBorder(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect)
+ { m_rendererNative.DrawSplitterBorder(win, dc, rect); }
+
+ virtual void DrawSplitterSash(wxWindow *win,
+ wxDC& dc,
+ const wxSize& size,
+ wxCoord position,
+ wxOrientation orient)
+ { m_rendererNative.DrawSplitterSash(win, dc, size, position, orient); }
+
+
+ virtual wxPoint GetSplitterSashAndBorder(const wxWindow *win)
+ { return m_rendererNative.GetSplitterSashAndBorder(win); }
+
protected:
wxRendererNative& m_rendererNative;
+
+ DECLARE_NO_COPY_CLASS(wxDelegateRendererNative)
};
+// ----------------------------------------------------------------------------
+// inline functions implementation
+// ----------------------------------------------------------------------------
+
+#ifndef wxHAS_NATIVE_RENDERER
+
+// default native renderer is the generic one then
+/* static */ inline
+wxRendererNative& wxRendererNative::GetDefault()
+{
+ return GetGeneric();
+}
+
+#endif // !wxHAS_NATIVE_RENDERER
+
#endif // _WX_RENDERER_H_