#ifndef WX_PRECOMP
#include "wx/string.h"
+ #include "wx/dc.h"
+ #include "wx/bitmap.h"
+ #include "wx/settings.h"
#endif //WX_PRECOMP
#include "wx/renderer.h"
// wxRendererMac: our wxRendererNative implementation
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxRendererMac : public wxRendererNative
+class WXDLLEXPORT wxRendererMac : public wxDelegateRendererNative
{
public:
// draw the header control button (used by wxListCtrl)
const wxRect& rect,
int flags = 0);
+ // draw a (vertical) sash
+ virtual void DrawSplitterSash(wxWindow *win,
+ wxDC& dc,
+ const wxSize& size,
+ wxCoord position,
+ wxOrientation orient,
+ int flags = 0);
+
private:
// the tree buttons
wxBitmap m_bmpTreeExpanded,
// ============================================================================
/* static */
-wxRendererNative& wxRendererMac::Get()
+wxRendererNative& wxRendererNative::GetDefault()
{
static wxRendererMac s_rendererMac;
w = rect.width,
h = rect.height;
- dc.SetBrush( *wxTRANSPARENT_BRUSH );
-
- dc.SetPen( wxPen( wxSystemSettings::GetColour( wxSYS_COLOUR_BTNSHADOW ) , 1 , wxSOLID ) );
- dc.DrawLine( x+w-CORNER+1, y, x+w, y+h ); // right (outer)
- dc.DrawRectangle( x, y+h, w+1, 1 ); // bottom (outer)
-
- wxPen pen( wxColour( 0x88 , 0x88 , 0x88 ), 1, wxSOLID );
+ int major,minor;
+ wxGetOsVersion( &major, &minor );
- dc.SetPen( pen );
- dc.DrawLine( x+w-CORNER, y, x+w-1, y+h ); // right (inner)
- dc.DrawRectangle( x+1, y+h-1, w-2, 1 ); // bottom (inner)
+ dc.SetBrush( *wxTRANSPARENT_BRUSH );
- dc.SetPen( *wxWHITE_PEN );
- dc.DrawRectangle( x, y, w-CORNER+1, 1 ); // top (outer)
- dc.DrawRectangle( x, y, 1, h ); // left (outer)
- dc.DrawLine( x, y+h-1, x+1, y+h-1 );
- dc.DrawLine( x+w-1, y, x+w-1, y+1 );
+ if (major >= 10)
+ {
+ dc.SetPen( wxPen( wxColour( 0xC5 , 0xC5 , 0xC5 ) , 1 , wxSOLID ) );
+ dc.DrawRectangle( x, y+CORNER, 1, h-CORNER ); // left
+ // The right border is overdrawn by the left border of the right neighbouring
+ // header (to maintain a proper single pixel border). Except for the
+ // rightmost header of the listctrl.
+ dc.DrawRectangle( x+w+(CORNER*2), y+CORNER, 1, h-CORNER ); // right
+ dc.SetPen( wxPen( wxColour( 0xB1 , 0xB1 , 0xB1 ) , 1 , wxSOLID ) );
+ dc.DrawRectangle( x, y+h, w+(CORNER*3), 1 ); // bottom
+ dc.DrawRectangle( x, y, w+(CORNER*3), 1 ); // top
+
+ // Do a fill of the interior for background:
+ dc.SetPen( wxPen( wxColour( 0xF6 , 0xF6 , 0xF6 ) , 1 , wxSOLID ) );
+ dc.DrawRectangle( x+CORNER, y+CORNER, w+CORNER, h-CORNER );
+
+ // Do the gradient fill:
+ static int grayValues[] =
+ {
+ 0xF6, 0xF2, 0xEF, 0xED, 0xED, 0xEB, 0xEA, 0xEA, 0xE8,
+ 0xE8, 0xE2, 0xE5, 0xE8, 0xEB, 0xEF, 0xF2, 0xFD
+ };
+ int i;
+ for (i=0; i < h && i < (int)WXSIZEOF(grayValues); i++)
+ {
+ dc.SetPen( wxPen( wxColour( grayValues[i] , grayValues[i] , grayValues[i] ),
+ 1 , wxSOLID ) );
+ dc.DrawRectangle( x+CORNER, y+CORNER+i, w+CORNER, 1 );
+ }
+ }
+ else
+ {
+ dc.SetPen( wxPen( wxSystemSettings::GetColour( wxSYS_COLOUR_BTNSHADOW ) , 1 , wxSOLID ) );
+ dc.DrawLine( x+w-CORNER+1, y, x+w, y+h ); // right (outer)
+ dc.DrawRectangle( x, y+h, w+1, 1 ); // bottom (outer)
+
+ wxPen pen( wxColour( 0x88 , 0x88 , 0x88 ), 1, wxSOLID );
+
+ dc.SetPen( pen );
+ dc.DrawLine( x+w-CORNER, y, x+w-1, y+h ); // right (inner)
+ dc.DrawRectangle( x+1, y+h-1, w-2, 1 ); // bottom (inner)
+
+ dc.SetPen( *wxWHITE_PEN );
+ dc.DrawRectangle( x, y, w-CORNER+1, 1 ); // top (outer)
+ dc.DrawRectangle( x, y, 1, h ); // left (outer)
+ dc.DrawLine( x, y+h-1, x+1, y+h-1 );
+ dc.DrawLine( x+w-1, y, x+w-1, y+1 );
+ }
}
void
#endif // 0/1
}
+void
+wxRendererMac::DrawSplitterSash(wxWindow *win,
+ wxDC& dc,
+ const wxSize& size,
+ wxCoord position,
+ wxOrientation orient,
+ int WXUNUSED(flags))
+{
+ // VZ: we have to somehow determine if we're drawing a normal sash or
+ // a brushed metal one as they look quite differently... this is
+ // completely bogus anyhow, of course (TODO)
+
+ dc.SetPen(*wxLIGHT_GREY_PEN);
+ dc.SetBrush(*wxWHITE_BRUSH);
+ if ( orient == wxVERTICAL )
+ dc.DrawRectangle(position, 0, 7, size.y);
+ else
+ dc.DrawRectangle(0, position, size.x, 7);
+}
+