* Name: gsocket.c
* Authors: Guilhem Lavaux,
* Guillermo Rodriguez Garcia <guille@iies.es> (maintainer)
- * Purpose: GSocket main Unix file
+ * Purpose: GSocket main Unix and OS/2 file
* Licence: The wxWindows licence
* CVSID: $Id$
* -------------------------------------------------------------------------
#include "wx/setup.h"
#endif
+#if defined(__VISAGECPP__)
+/* Seems to be needed by Visual Age C++, though I don't see how it manages
+ to not break on including a C++ header into a plain C source file */
+#include "wx/defs.h"
+#define BSD_SELECT /* use Berkley Sockets select */
+#endif
+
#if wxUSE_SOCKETS || defined(__GSOCKET_STANDALONE__)
#include <assert.h>
#include <sys/types.h>
+#ifdef __VISAGECPP__
+#include <string.h>
+#include <sys/time.h>
+#include <types.h>
+#include <netinet/in.h>
+#endif
#include <netdb.h>
#include <sys/ioctl.h>
#include <sys/un.h>
#endif
+#ifndef __VISAGECPP__
#include <sys/time.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <errno.h>
#include <string.h>
#include <unistd.h>
+#else
+#include <nerrno.h>
+# if __IBMCPP__ < 400
+#include <machine/endian.h>
+#include <socket.h>
+#include <ioctl.h>
+#include <select.h>
+#include <unistd.h>
+
+#define EBADF SOCEBADF
+
+# ifdef min
+# undef min
+# endif
+# else
+#include <sys/socket.h>
+#include <sys/ioctl.h>
+#include <sys/select.h>
+
+#define close(a) soclose(a)
+#define select(a,b,c,d,e) bsdselect(a,b,c,d,e)
+int _System bsdselect(int,
+ struct fd_set *,
+ struct fd_set *,
+ struct fd_set *,
+ struct timeval *);
+int _System soclose(int);
+# endif
+#endif
#include <stdio.h>
#include <stdlib.h>
#include <stddef.h>
void GSocket_close(GSocket *socket)
{
_GSocket_Disable_Events(socket);
+// gsockosx.c calls CFSocketInvalidate which closes the socket for us
+#if !(defined(__DARWIN__) && (defined(__WXMAC__) || defined(__WXCOCOA__)))
close(socket->m_fd);
+#endif
socket->m_fd = INVALID_SOCKET;
}
sck->m_error = GSOCK_IOERR;
return GSOCK_IOERR;
}
-
+#if defined(__EMX__) || defined(__VISAGECPP__)
+ ioctl(sck->m_fd, FIONBIO, (char*)&arg, sizeof(arg));
+#else
ioctl(sck->m_fd, FIONBIO, &arg);
+#endif
_GSocket_Enable_Events(sck);
+ /* allow a socket to re-bind if the socket is in the TIME_WAIT
+ state after being previously closed.
+ */
+ setsockopt(sck->m_fd, SOL_SOCKET, SO_REUSEADDR, (const char*)&arg, sizeof(u_long));
+
/* Bind to the local address,
* retrieve the actual address bound,
* and listen up to 5 connections.
socket->m_error = err;
return NULL;
}
-
+#if defined(__EMX__) || defined(__VISAGECPP__)
+ ioctl(connection->m_fd, FIONBIO, (char*)&arg, sizeof(arg));
+#else
ioctl(connection->m_fd, FIONBIO, &arg);
+#endif
_GSocket_Enable_Events(connection);
return connection;
sck->m_error = GSOCK_IOERR;
return GSOCK_IOERR;
}
-
+#if defined(__EMX__) || defined(__VISAGECPP__)
+ ioctl(sck->m_fd, FIONBIO, (char*)&arg, sizeof(arg));
+#else
ioctl(sck->m_fd, FIONBIO, &arg);
+#endif
_GSocket_Enable_Events(sck);
/* Connect it to the peer address, with a timeout (see below) */
sck->m_error = GSOCK_IOERR;
return GSOCK_IOERR;
}
-
+#if defined(__EMX__) || defined(__VISAGECPP__)
+ ioctl(sck->m_fd, FIONBIO, (char*)&arg, sizeof(arg));
+#else
ioctl(sck->m_fd, FIONBIO, &arg);
+#endif
_GSocket_Enable_Events(sck);
/* Bind to the local address,
assert(socket != NULL);
+ /* When using CFSocket we MUST NOT reenable events until we finish reading */
+#ifndef __DARWIN__
/* Reenable INPUT events */
_GSocket_Enable(socket, GSOCK_INPUT);
+#endif
if (socket->m_fd == INVALID_SOCKET || socket->m_server)
{
socket->m_error = GSOCK_IOERR;
}
+#ifdef __DARWIN__
+ /* Reenable INPUT events */
+ _GSocket_Enable(socket, GSOCK_INPUT);
+#endif
+
return ret;
}
struct timeval tv;
/* Do not use a static struct, Linux can garble it */
- tv.tv_sec = 0;
- tv.tv_usec = 0;
+ tv.tv_sec = socket->m_timeout / 1000;
+ tv.tv_usec = (socket->m_timeout % 1000) / 1000;
assert(socket != NULL);
FD_ZERO(&writefds);
FD_ZERO(&exceptfds);
FD_SET(socket->m_fd, &readfds);
- FD_SET(socket->m_fd, &writefds);
+ if (flags & GSOCK_OUTPUT_FLAG)
+ FD_SET(socket->m_fd, &writefds);
FD_SET(socket->m_fd, &exceptfds);
/* Check 'sticky' CONNECTION flag first */
{
int ret;
+#ifndef __VISAGECPP__
MASK_SIGNAL();
ret = send(socket->m_fd, buffer, size, 0);
UNMASK_SIGNAL();
+#else
+ ret = send(socket->m_fd, (char *)buffer, size, 0);
+#endif
return ret;
}
return -1;
}
+#ifndef __VISAGECPP__
MASK_SIGNAL();
ret = sendto(socket->m_fd, buffer, size, 0, addr, len);
UNMASK_SIGNAL();
+#else
+ ret = sendto(socket->m_fd, (char *)buffer, size, 0, addr, len);
+#endif
/* Frees memory allocated from _GAddress_translate_to */
free(addr);
{
#else
/* Use gethostbyname by default */
- if (1)
+ int val = 1; //VA doesn't like constants in conditional expressions at all
+ if (val)
{
#endif
struct in_addr *array_addr;
* -------------------------------------------------------------------------
*/
+#ifndef __VISAGECPP__
GSocketError _GAddress_Init_UNIX(GAddress *address)
{
address->m_len = sizeof(struct sockaddr_un);
return GSOCK_NOERROR;
}
-
+#endif /* !defined(__VISAGECPP__) */
#endif /* wxUSE_SOCKETS || defined(__GSOCKET_STANDALONE__) */