/////////////////////////////////////////////////////////////////////////////
-// Name: imagfill.cpp
+// Name: src/common/imagfill.cpp
// Purpose: FloodFill for wxImage
-// Author:
-// RCS-ID: $Id$
-// Copyright:
+// Author: Julian Smart
+// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#pragma hdrstop
#endif
-#include "wx/defs.h"
-
#if wxUSE_IMAGE && !defined(__WXMSW__)
// we have no use for this code in wxMSW...
-#include "wx/image.h"
-
#ifndef WX_PRECOMP
#include "wx/brush.h"
#include "wx/dc.h"
#include "wx/dcmemory.h"
+ #include "wx/image.h"
#endif
// DoFloodFill
static bool LINKAGEMODE MatchPixel(wxImage *img, int x, int y, int w, int h, const wxColour& c)
{
- if ((x<0)||(x>=w)||(y<0)||(y>=h)) return FALSE;
+ if ((x<0)||(x>=w)||(y<0)||(y>=h)) return false;
unsigned char r = img->GetRed(x,y);
unsigned char g = img->GetGreen(x,y);
static bool LINKAGEMODE MatchBoundaryPixel(wxImage *img, int x, int y, int w, int h, const wxColour & fill, const wxColour& bound)
{
- if ((x<0)||(x>=w)||(y<0)||(y>=h)) return TRUE;
+ if ((x<0)||(x>=w)||(y<0)||(y>=h)) return true;
unsigned char r = img->GetRed(x,y);
unsigned char g = img->GetGreen(x,y);
unsigned char b = img->GetBlue(x,y);
if ( fill.Red() == r && fill.Green() == g && fill.Blue() == b )
- return TRUE;
+ return true;
if ( bound.Red() == r && bound.Green() == g && bound.Blue() == b )
- return TRUE;
- return FALSE;
+ return true;
+ return false;
}
static void LINKAGEMODE
wxImageFloodFill(wxImage *image,
wxCoord x, wxCoord y, const wxBrush & fillBrush,
- const wxColour& testColour, int style,
- int LogicalFunction)
+ const wxColour& testColour, int style)
{
/* A diamond flood-fill using a circular queue system.
Each pixel surrounding the current pixel is added to
the queue if it meets the criteria, then is retrieved in
- its turn. Code originally based on http://www.drawit.co.nz/Developers.htm */
+ its turn. Code originally based on http://www.drawit.co.nz/Developers.htm,
+ with explicit permission to use this for wxWidgets granted by Andrew Empson
+ (no copyright claimed)
+ */
int width = image->GetWidth();
int height = image->GetHeight();
bool wxDoFloodFill(wxDC *dc, wxCoord x, wxCoord y,
- const wxColour& col, int style)
+ const wxColour& col, wxFloodFillStyle style)
{
- if (dc->GetBrush().GetStyle() == wxTRANSPARENT)
- return TRUE;
+ if (dc->GetBrush().IsTransparent())
+ return true;
int height = 0;
int width = 0;
dc->GetSize(&width, &height);
//it would be nice to fail if we don't get a sensible size...
- wxCHECK_RET(width >= 1 && height >= 1, wxT("In FloodFill, dc.GetSize routine failed, method not supported by this DC"));
-
- if (width <= 1 || height <= 1)
- return FALSE;
+ wxCHECK_MSG(width >= 1 && height >= 1, false,
+ wxT("In FloodFill, dc.GetSize routine failed, method not supported by this DC"));
+
+ const int x_dev = dc->LogicalToDeviceX(x);
+ const int y_dev = dc->LogicalToDeviceY(y);
+
+ // if start point is outside dc, can't do anything
+ if (!wxRect(0, 0, width, height).Contains(x_dev, y_dev))
+ return false;
- //this is much faster than doing the individual pixels
- wxMemoryDC memdc;
wxBitmap bitmap(width, height);
- memdc.SelectObject(bitmap);
- memdc.Blit(0, 0, width, height, dc, 0, 0);
+ wxMemoryDC memdc(bitmap);
+ // match dc scales
+ double sx, sy;
+ dc->GetUserScale(&sx, &sy);
+ memdc.SetUserScale(sx, sy);
+ dc->GetLogicalScale(&sx, &sy);
+ memdc.SetLogicalScale(sx, sy);
+
+ // get logical size and origin
+ const int w_log = dc->DeviceToLogicalXRel(width);
+ const int h_log = dc->DeviceToLogicalYRel(height);
+ const int x0_log = dc->DeviceToLogicalX(0);
+ const int y0_log = dc->DeviceToLogicalY(0);
+
+ memdc.Blit(0, 0, w_log, h_log, dc, x0_log, y0_log);
memdc.SelectObject(wxNullBitmap);
wxImage image = bitmap.ConvertToImage();
- wxImageFloodFill(&image, x,y, dc->GetBrush(), col, style,
- dc->GetLogicalFunction());
+ wxImageFloodFill(&image, x_dev, y_dev, dc->GetBrush(), col, style);
bitmap = wxBitmap(image);
memdc.SelectObject(bitmap);
- dc->Blit(0, 0, width, height, &memdc, 0, 0);
- memdc.SelectObject(wxNullBitmap);
-
- return TRUE;
+ dc->Blit(x0_log, y0_log, w_log, h_log, &memdc, 0, 0);
+
+ return true;
}
#endif // wxUSE_IMAGE
-