// Additionally, the application might choose to show a state icon
// which corresponds to an app-defined item state (for example,
// checked/unchecked) which are taken from the state image list.
- wxImageList *GetImageList() const;
- wxImageList *GetStateImageList() const;
- wxImageList *GetButtonsImageList() const;
+ virtual wxImageList *GetImageList() const;
+ virtual wxImageList *GetStateImageList() const;
+ virtual wxImageList *GetButtonsImageList() const;
- void SetImageList(wxImageList *imageList);
- void SetStateImageList(wxImageList *imageList);
- void SetButtonsImageList(wxImageList *imageList);
- void AssignImageList(wxImageList *imageList);
- void AssignStateImageList(wxImageList *imageList);
- void AssignButtonsImageList(wxImageList *imageList);
+ virtual void SetImageList(wxImageList *imageList);
+ virtual void SetStateImageList(wxImageList *imageList);
+ virtual void SetButtonsImageList(wxImageList *imageList);
+ virtual void AssignImageList(wxImageList *imageList);
+ virtual void AssignStateImageList(wxImageList *imageList);
+ virtual void AssignButtonsImageList(wxImageList *imageList);
// Functions to work with tree ctrl items.
// retrieve item's label
wxString GetItemText(const wxTreeItemId& item) const;
// get one of the images associated with the item (normal by default)
- int GetItemImage(const wxTreeItemId& item,
+ virtual int GetItemImage(const wxTreeItemId& item,
wxTreeItemIcon which = wxTreeItemIcon_Normal) const;
// get the data associated with the item
wxTreeItemData *GetItemData(const wxTreeItemId& item) const;
// set item's label
void SetItemText(const wxTreeItemId& item, const wxString& text);
// get one of the images associated with the item (normal by default)
- void SetItemImage(const wxTreeItemId& item, int image,
+ virtual void SetItemImage(const wxTreeItemId& item, int image,
wxTreeItemIcon which = wxTreeItemIcon_Normal);
// associate some data with the item
void SetItemData(const wxTreeItemId& item, wxTreeItemData *data);
// ----------
// add the root node to the tree
- wxTreeItemId AddRoot(const wxString& text,
+ virtual wxTreeItemId AddRoot(const wxString& text,
int image = -1, int selectedImage = -1,
wxTreeItemData *data = NULL);
// insert a new item in as the first child of the parent
- wxTreeItemId PrependItem(const wxTreeItemId& parent,
+ virtual wxTreeItemId PrependItem(const wxTreeItemId& parent,
const wxString& text,
int image = -1, int selectedImage = -1,
wxTreeItemData *data = NULL);
// insert a new item after a given one
- wxTreeItemId InsertItem(const wxTreeItemId& parent,
+ virtual wxTreeItemId InsertItem(const wxTreeItemId& parent,
const wxTreeItemId& idPrevious,
const wxString& text,
int image = -1, int selectedImage = -1,
wxTreeItemData *data = NULL);
// insert a new item before the one with the given index
- wxTreeItemId InsertItem(const wxTreeItemId& parent,
+ virtual wxTreeItemId InsertItem(const wxTreeItemId& parent,
size_t index,
const wxString& text,
int image = -1, int selectedImage = -1,
wxTreeItemData *data = NULL);
// insert a new item in as the last child of the parent
- wxTreeItemId AppendItem(const wxTreeItemId& parent,
+ virtual wxTreeItemId AppendItem(const wxTreeItemId& parent,
const wxString& text,
int image = -1, int selectedImage = -1,
wxTreeItemData *data = NULL);
bool TagAllChildrenUntilLast(wxGenericTreeItem *crt_item, wxGenericTreeItem *last_item, bool select);
bool TagNextChildren(wxGenericTreeItem *crt_item, wxGenericTreeItem *last_item, bool select);
void UnselectAllChildren( wxGenericTreeItem *item );
+ void ChildrenClosing(wxGenericTreeItem* item);
private:
DECLARE_EVENT_TABLE()