// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
-/*!
+/**
-@page overview_xrc XML Based Resource System
+@page overview_xrc XML Based Resource System (XRC)
Classes: wxXmlResource, wxXmlResourceHandler
@li @ref overview_xrc_embeddedresource
@li @ref overview_xrc_cppsample
@li @ref overview_xrc_sample
-@li @ref overview_xrc_fileformat
@li @ref overview_xrc_cppheader
@li @ref overview_xrc_newresourcehandlers
-
+@li @ref xrc_format
<hr>
@endcode
-@section overview_xrc_fileformat XRC File Format
-
-Please see Technical Note 14 (docs/tech/tn0014.txt) in your wxWidgets
-distribution.
-
-
@section overview_xrc_cppheader C++ header file generation
Using the @c -e switch together with @c -c, a C++ header file is written
A simple example will help understand how the scheme works. Suppose you have a
XRC file defining a top level window @c TestWnd_Base, which subclasses wxFrame
-(any other class like @c wxDialog will do also), and has subwidgets wxTextCtrl A
+(any other class like @c wxDialog will do also), and has subwidgets wxTextCtrl A
and wxButton B.
The XRC file and corresponding class definition in the header file will be
// do most of your work.
// If e.g. the MyControl::Create function looks like:
//
- // bool MyControl::Create(wxWindow *parent, int id,
+ // bool MyControl::Create(wxWindow *parent, int id,
// const wxBitmap &first, const wxPoint &posFirst,
// const wxBitmap &second, const wxPoint &posSecond,
// const wxString &theTitle, const wxFont &titleFont,