#include "wx/window.h"
#include "wx/dc.h"
+#include "wx/dcclient.h"
#ifdef __WXGTK20__
#include "wx/settings.h"
class WXDLLEXPORT wxRendererGTK : public wxDelegateRendererNative
{
public:
+
+ // used by DrawHeaderButton and DrawComboBoxDropButton
+ void PrepareButtonDraw();
+
// draw the header control button (used by wxListCtrl)
virtual void DrawHeaderButton(wxWindow *win,
wxDC& dc,
return s_rendererGTK;
}
+// ----------------------------------------------------------------------------
+// common code
+// ----------------------------------------------------------------------------
+
+static GtkWidget *gs_button = NULL;
+static GtkWidget *gs_window = NULL;
+
+void
+wxRendererGTK::PrepareButtonDraw()
+{
+ // prepares gs_button and gs_window which are used when
+ // drawing button based elements.
+ wxASSERT ( !gs_button );
+
+ gs_window = gtk_window_new( GTK_WINDOW_POPUP );
+ gtk_widget_realize( gs_window );
+ gs_button = gtk_button_new();
+ gtk_container_add( GTK_CONTAINER(gs_window), gs_button );
+ gtk_widget_realize( gs_button );
+}
+
// ----------------------------------------------------------------------------
// list/tree controls drawing
// ----------------------------------------------------------------------------
int flags)
{
- static GtkWidget *s_button = NULL;
- static GtkWidget *s_window = NULL;
- if (s_button == NULL)
- {
- s_window = gtk_window_new( GTK_WINDOW_POPUP );
- gtk_widget_realize( s_window );
- s_button = gtk_button_new();
- gtk_container_add( GTK_CONTAINER(s_window), s_button );
- gtk_widget_realize( s_button );
- }
+ if (gs_button == NULL)
+ PrepareButtonDraw();
gtk_paint_box
(
- s_button->style,
+ gs_button->style,
+ // FIXME: I suppose GTK_PIZZA(win->m_wxwindow)->bin_window doesn't work with wxMemoryDC.
+ // Maybe use code similar as in DrawComboBoxDropButton below?
GTK_PIZZA(win->m_wxwindow)->bin_window,
flags & wxCONTROL_DISABLED ? GTK_STATE_INSENSITIVE : GTK_STATE_NORMAL,
GTK_SHADOW_OUT,
NULL,
- s_button,
+ gs_button,
"button",
dc.XLOG2DEV(rect.x) -1, rect.y -1, rect.width +2, rect.height +2
);
const wxRect& rect,
int flags)
{
- dc.SetBrush(wxBrush(win->GetBackgroundColour()));
- dc.SetPen(wxPen(win->GetBackgroundColour()));
- dc.DrawRectangle(rect);
+ if (gs_button == NULL)
+ PrepareButtonDraw();
- int x = (rect.GetWidth()-9) / 2;
- int y = (rect.GetHeight()-10) / 2;
+ // device context must inherit from wxWindowDC
+ // (so it must be wxClientDC, wxMemoryDC or wxPaintDC)
+ wxWindowDC& wdc = (wxWindowDC&)dc;
+
+ // only doing debug-time checking here (it should probably be enough)
+ wxASSERT ( wdc.IsKindOf(CLASSINFO(wxWindowDC)) );
+
+ GtkStateType state = GTK_STATE_NORMAL;
+ GtkShadowType shadow = GTK_SHADOW_OUT;
+
+ if ( flags & wxCONTROL_PRESSED )
+ shadow = GTK_SHADOW_IN;
+ else if ( flags & wxCONTROL_CURRENT )
+ state = GTK_STATE_PRELIGHT;
+ else if ( flags & wxCONTROL_DISABLED )
+ state = GTK_STATE_INSENSITIVE;
+
+ gtk_paint_box
+ (
+ gs_button->style,
+ //GTK_PIZZA(wdc->m_window)->bin_window,
+ wdc.m_window,
+ state,
+ shadow,
+ NULL,
+ gs_button,
+ "button",
+ dc.XLOG2DEV(rect.x), rect.y, rect.width, rect.height
+ );
+
+ // draw arrow on button
+
+ int arr_wid = rect.width/2;
+ int arr_hei = rect.height/2;
+ arr_wid += arr_wid & 1;
+ arr_hei += arr_hei & 1;
+
+ gtk_paint_arrow
+ (
+ gs_button->style,
+ //GTK_PIZZA(wdc->m_window)->bin_window,
+ wdc.m_window,
+ state,
+ shadow,
+ NULL,
+ gs_button,
+ "arrow",
+ GTK_ARROW_DOWN,
+ TRUE,
+ dc.XLOG2DEV(rect.x) + (rect.width/2-arr_wid/2) + 1,
+ rect.y + (rect.height/2-arr_hei/2) + 1,
+ arr_wid,
+ arr_hei
+ );
- wxPoint pt[] =
- {
- wxPoint(x+2, y+3),
- wxPoint(x+6, y+3),
- wxPoint(x+6, y+6),
- wxPoint(x+8, y+6),
- wxPoint(x+4, y+10),
- wxPoint(x+0, y+6),
- wxPoint(x+2, y+6)
- };
- dc.SetBrush(wxBrush(win->GetForegroundColour()));
- dc.SetPen(wxPen(win->GetForegroundColour()));
- dc.DrawLine(x, y, x+9, y);
- dc.DrawPolygon(WXSIZEOF(pt), pt, rect.x, rect.y);
}