/////////////////////////////////////////////////////////////////////////////
-// Name: wxprec.h
+// Name: wx/wxprec.h
// Purpose: Includes the appropriate files for precompiled headers
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
-// RCS-ID: $Id$
-// Copyright: (c)
+// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#include "wx/defs.h"
// check if to use precompiled headers: do it for most Windows compilers unless
-// adding DigitalMars here appears to amke it slower!
// explicitly disabled by defining NOPCH
-#if ((defined(__BORLANDC__) || defined(__VISUALC__) || defined(__WATCOMC__)) && defined(__WXMSW__)) || defined(__VISAGECPP__) || defined(__MWERKS__)
- #if !defined(NOPCH)
+#if defined(__VISUALC__) || \
+ defined(__DMC__) || \
+ defined(__VISAGECPP__) || \
+ defined(__WATCOMC__) || \
+ defined(__BORLANDC__)
+
+
+ // If user did not request NOCPH and we're not building using configure
+ // then assume user wants precompiled headers.
+ #if !defined(NOPCH) && !defined(__WX_SETUP_H__)
#define WX_PRECOMP
#endif
#endif
#ifdef WX_PRECOMP
-// include <wx/wxchar.h> first to ensure that UNICODE macro is correctly set
+// include "wx/chartype.h" first to ensure that UNICODE macro is correctly set
// _before_ including <windows.h>
-#include "wx/wxchar.h"
+#include "wx/chartype.h"
// include standard Windows headers
-#if defined(__WXMSW__) && !wxUSE_MFC
- #ifndef STRICT
- #define STRICT 1
- #endif
+#if defined(__WINDOWS__)
+ #include "wx/msw/wrapwin.h"
+ #include "wx/msw/private.h"
+#endif
+#if defined(__WXMSW__)
+ #include "wx/msw/wrapcctl.h"
+ #include "wx/msw/wrapcdlg.h"
+ #include "wx/msw/missing.h"
+#endif
- #include <windows.h>
- #include "wx/msw/winundef.h"
+// include <os2.h>
+#ifdef __OS2__
+# include "wx/os2/private.h"
#endif
// include the most common wx headers