const wxRect& rect,
int flags = 0);
+ virtual void DrawDropArrow(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0);
+
virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win);
private:
#endif // GTK+ 2.x/1.x
}
-void wxRendererGTK::DrawComboBoxDropButton(wxWindow *win,
- wxDC& dc,
- const wxRect& rect,
- int flags)
+void
+wxRendererGTK::DrawDropArrow(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags)
{
GtkWidget *button = GetButtonWidget();
- // device context must inherit from wxWindowDC
- // (so it must be wxClientDC, wxMemoryDC or wxPaintDC)
+ // If we give GTK_PIZZA(win->m_wxwindow)->bin_window as
+ // a window for gtk_paint_xxx function, then it won't
+ // work for wxMemoryDC. So that is why we assume wxDC
+ // is wxWindowDC (wxClientDC, wxMemoryDC and wxPaintDC
+ // are derived from it) and use its m_window.
wxWindowDC& wdc = (wxWindowDC&)dc;
- // only doing debug-time checking here (it should probably be enough)
+ // only doing debug-time checking here (it should
+ // probably be enough)
wxASSERT ( wdc.IsKindOf(CLASSINFO(wxWindowDC)) );
+ // draw arrow so that there is even space horizontally
+ // on both sides
+ int arrowX = rect.width/4 + 1;
+ int arrowWidth = rect.width - (arrowX*2);
+
+ // scale arrow's height accoording to the width
+ int arrowHeight = rect.width/3;
+ int arrowY = (rect.height-arrowHeight)/2 +
+ ((rect.height-arrowHeight) & 1);
+
GtkStateType state;
- if ( flags & wxCONTROL_CURRENT )
- state = GTK_STATE_PRELIGHT;
+ if ( flags & wxCONTROL_PRESSED )
+ state = GTK_STATE_ACTIVE;
else if ( flags & wxCONTROL_DISABLED )
state = GTK_STATE_INSENSITIVE;
+ else if ( flags & wxCONTROL_CURRENT )
+ state = GTK_STATE_PRELIGHT;
else
state = GTK_STATE_NORMAL;
"arrow",
GTK_ARROW_DOWN,
FALSE,
- rect.x + 1, rect.y + 1, rect.width - 2, rect.height - 2
+ rect.x + arrowX,
+ rect.y + arrowY,
+ arrowWidth,
+ arrowHeight
);
}
+void
+wxRendererGTK::DrawComboBoxDropButton(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags)
+{
+ GtkWidget *button = GetButtonWidget();
+
+ // for reason why we do this, see DrawDropArrow
+ wxWindowDC& wdc = (wxWindowDC&)dc;
+ wxASSERT ( wdc.IsKindOf(CLASSINFO(wxWindowDC)) );
+
+ // draw button
+ GtkStateType state;
+
+ if ( flags & wxCONTROL_PRESSED )
+ state = GTK_STATE_ACTIVE;
+ else if ( flags & wxCONTROL_DISABLED )
+ state = GTK_STATE_INSENSITIVE;
+ else if ( flags & wxCONTROL_CURRENT )
+ state = GTK_STATE_PRELIGHT;
+ else
+ state = GTK_STATE_NORMAL;
+
+ gtk_paint_box
+ (
+ button->style,
+ wdc.m_window,
+ state,
+ flags & wxCONTROL_PRESSED ? GTK_SHADOW_IN : GTK_SHADOW_OUT,
+ NULL,
+ button,
+ "button",
+ rect.x, rect.y, rect.width, rect.height
+ );
+
+ // draw arrow on button
+ DrawDropArrow(win,dc,rect,flags);
+
+}
+