#include <ctype.h>
-#include <wx/wx.h>
-#include <wx/encconv.h>
-#include <wx/listctrl.h>
-#include <wx/mstream.h>
-#include <wx/image.h>
-#include <wx/imaglist.h>
+#include "wx/wx.h"
+#include "wx/encconv.h"
+#include "wx/listctrl.h"
+#include "wx/mstream.h"
+#include "wx/image.h"
+#include "wx/imaglist.h"
#include "Platform.h"
#include "PlatWX.h"
}
void Font::Create(const char *faceName, int characterSet, int size, bool bold, bool italic, bool extraFontFlag) {
- wxFontEncoding encoding;
Release();
- switch (characterSet) {
- default:
- case wxSTC_CHARSET_ANSI:
- case wxSTC_CHARSET_DEFAULT:
- encoding = wxFONTENCODING_DEFAULT;
- break;
-
- case wxSTC_CHARSET_BALTIC:
- encoding = wxFONTENCODING_ISO8859_13;
- break;
-
- case wxSTC_CHARSET_CHINESEBIG5:
- encoding = wxFONTENCODING_CP950;
- break;
-
- case wxSTC_CHARSET_EASTEUROPE:
- encoding = wxFONTENCODING_ISO8859_2;
- break;
-
- case wxSTC_CHARSET_GB2312:
- encoding = wxFONTENCODING_CP936;
- break;
-
- case wxSTC_CHARSET_GREEK:
- encoding = wxFONTENCODING_ISO8859_7;
- break;
-
- case wxSTC_CHARSET_HANGUL:
- encoding = wxFONTENCODING_CP949;
- break;
-
- case wxSTC_CHARSET_MAC:
- encoding = wxFONTENCODING_DEFAULT;
- break;
-
- case wxSTC_CHARSET_OEM:
- encoding = wxFONTENCODING_DEFAULT;
- break;
-
- case wxSTC_CHARSET_RUSSIAN:
- encoding = wxFONTENCODING_KOI8;
- break;
-
- case wxSTC_CHARSET_SHIFTJIS:
- encoding = wxFONTENCODING_CP932;
- break;
-
- case wxSTC_CHARSET_SYMBOL:
- encoding = wxFONTENCODING_DEFAULT;
- break;
-
- case wxSTC_CHARSET_TURKISH:
- encoding = wxFONTENCODING_ISO8859_9;
- break;
-
- case wxSTC_CHARSET_JOHAB:
- encoding = wxFONTENCODING_DEFAULT;
- break;
-
- case wxSTC_CHARSET_HEBREW:
- encoding = wxFONTENCODING_ISO8859_8;
- break;
-
- case wxSTC_CHARSET_ARABIC:
- encoding = wxFONTENCODING_ISO8859_6;
- break;
-
- case wxSTC_CHARSET_VIETNAMESE:
- encoding = wxFONTENCODING_DEFAULT;
- break;
-
- case wxSTC_CHARSET_THAI:
- encoding = wxFONTENCODING_ISO8859_11;
- break;
- }
-
+ // The minus one is done because since Scintilla uses SC_SHARSET_DEFAULT
+ // internally and we need to have wxFONENCODING_DEFAULT == SC_SHARSET_DEFAULT
+ // so we adjust the encoding before passing it to Scintilla. See also
+ // wxStyledTextCtrl::StyleSetCharacterSet
+ wxFontEncoding encoding = (wxFontEncoding)(characterSet-1);
+
wxFontEncodingArray ea = wxEncodingConverter::GetPlatformEquivalents(encoding);
if (ea.GetCount())
encoding = ea[0];
#else
// If not unicode then just use the widths we have
+#if wxUSE_STL
+ std::copy(tpos.begin(), tpos.end(), positions);
+#else
memcpy(positions, tpos.begin(), len * sizeof(int));
#endif
+#endif
}
#else
wxCursor wc = wxCursor(cursorId) ;
#endif
- GETWIN(id)->SetCursor(wc);
+ if(curs != cursorLast)
+ {
+ GETWIN(id)->SetCursor(wc);
+ cursorLast = curs;
+ }
}
void Window::SetTitle(const char *s) {
- GETWIN(id)->SetTitle(stc2wx(s));
+ GETWIN(id)->SetLabel(stc2wx(s));
}