// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
+
+/**
+ Logical raster operations which can be used with wxDC::SetLogicalFunction
+ and some other wxDC functions (e.g. wxDC::Blit and wxDC::StretchBlit).
+
+ The description of the values below refer to how a generic @e src source pixel
+ and the corresponding @e dst destination pixel gets combined together to produce
+ the final pixel. E.g. @c wxCLEAR and @c wxSET completely ignore the source
+ and the destination pixel and always put zeroes or ones in the final surface.
+*/
+enum wxRasterOperationMode
+{
+ wxCLEAR, //!< 0
+ wxXOR, //!< @e src XOR @e dst
+ wxINVERT, //!< NOT @e dst
+ wxOR_REVERSE, //!< @e src OR (NOT @e dst)
+ wxAND_REVERSE, //!< @e src AND (NOT @e dst)
+ wxCOPY, //!< @e src
+ wxAND, //!< @e src AND @e dst
+ wxAND_INVERT, //!< (NOT @e src) AND @e dst
+ wxNO_OP, //!< @e dst
+ wxNOR, //!< (NOT @e src) AND (NOT @e dst)
+ wxEQUIV, //!< (NOT @e src) XOR @e dst
+ wxSRC_INVERT, //!< (NOT @e src)
+ wxOR_INVERT, //!< (NOT @e src) OR @e dst
+ wxNAND, //!< (NOT @e src) OR (NOT @e dst)
+ wxOR, //!< @e src OR @e dst
+ wxSET //!< 1
+};
+
+/**
+ Flood styles used by wxDC::FloodFill.
+*/
+enum wxFloodFillStyle
+{
+ /** The flooding occurs until a colour other than the given colour is encountered. */
+ wxFLOOD_SURFACE = 1,
+
+ /** The area to be flooded is bounded by the given colour. */
+ wxFLOOD_BORDER
+};
+
+/**
+ The mapping mode which can be used with wxDC::SetMapMode.
+*/
+enum wxMappingMode
+{
+ /** Each logical unit is 1 device pixel. */
+ wxMM_TEXT = 1,
+
+ wxMM_LOMETRIC,
+ wxMM_HIMETRIC,
+
+ /** Each logical unit is 1/10 of a mm. */
+ wxMM_LOENGLISH,
+
+ wxMM_HIENGLISH,
+
+ /** Each logical unit is 1/20 of a point, or 1/1440 of an inch. */
+ wxMM_TWIPS,
+
+ wxMM_ISOTROPIC,
+ wxMM_ANISOTROPIC,
+
+ /** Each logical unit is a point, or 1/72 of an inch. */
+ wxMM_POINTS,
+
+ /** Each logical unit is 1 mm. */
+ wxMM_METRIC
+};
+
/**
@class wxDC
character with the given index if it is != -1 and return the bounding
rectangle if required.
*/
- virtual void DrawLabel(const wxString& text, const wxBitmap& image,
- const wxRect& rect,
- int alignment = wxALIGN_LEFT | wxALIGN_TOP,
- int indexAccel = -1, wxRect* rectBounding = NULL);
+ void DrawLabel(const wxString& text, const wxBitmap& image,
+ const wxRect& rect,
+ int alignment = wxALIGN_LEFT | wxALIGN_TOP,
+ int indexAccel = -1, wxRect* rectBounding = NULL);
void DrawLabel(const wxString& text, const wxRect& rect,
int alignment = wxALIGN_LEFT | wxALIGN_TOP,
int indexAccel = -1);
void SetLayoutDirection(wxLayoutDirection dir);
/**
- Sets the current logical function for the device context. This
- determines how a source pixel (from a pen or brush colour, or source
- device context if using Blit()) combines with a destination pixel in
+ Sets the current logical function for the device context.
+ It determines how a @e source pixel (from a pen or brush colour, or source
+ device context if using Blit()) combines with a @e destination pixel in
the current device context.
Text drawing is not affected by this function.
- The possible values and their meaning in terms of source and
- destination pixel values are as follows:
-
- @verbatim
- wxAND src AND dst
- wxAND_INVERT (NOT src) AND dst
- wxAND_REVERSE src AND (NOT dst)
- wxCLEAR 0
- wxCOPY src
- wxEQUIV (NOT src) XOR dst
- wxINVERT NOT dst
- wxNAND (NOT src) OR (NOT dst)
- wxNOR (NOT src) AND (NOT dst)
- wxNO_OP dst
- wxOR src OR dst
- wxOR_INVERT (NOT src) OR dst
- wxOR_REVERSE src OR (NOT dst)
- wxSET 1
- wxSRC_INVERT NOT src
- wxXOR src XOR dst
- @endverbatim
-
- The default is wxCOPY, which simply draws with the current colour. The
- others combine the current colour and the background using a logical
- operation. wxINVERT is commonly used for drawing rubber bands or moving
+ See ::wxRasterOperationMode enumeration values for more info.
+
+ The default is @c wxCOPY, which simply draws with the current colour.
+ The others combine the current colour and the background using a logical
+ operation. @c wxINVERT is commonly used for drawing rubber bands or moving
outlines, since drawing twice reverts to the original colour.
*/
void SetLogicalFunction(wxRasterOperationMode function);
/**
The mapping mode of the device context defines the unit of measurement
- used to convert logical units to device units. Note that in X, text
- drawing isn't handled consistently with the mapping mode; a font is
- always specified in point size. However, setting the user scale (see
+ used to convert logical units to device units.
+
+ Note that in X, text drawing isn't handled consistently with the mapping mode;
+ a font is always specified in point size. However, setting the user scale (see
SetUserScale()) scales the text appropriately. In Windows, scalable
TrueType fonts are always used; in X, results depend on availability of
fonts, but usually a reasonable match is found.
Drawing to a Windows printer device context uses the current mapping
mode, but mapping mode is currently ignored for PostScript output.
-
- The mapping mode can be one of the following:
- - wxMM_TWIPS: Each logical unit is 1/20 of a point, or 1/1440 of an
- inch.
- - wxMM_POINTS: Each logical unit is a point, or 1/72 of an inch.
- - wxMM_METRIC: Each logical unit is 1 mm.
- - wxMM_LOMETRIC: Each logical unit is 1/10 of a mm.
- - wxMM_TEXT: Each logical unit is 1 device pixel.
*/
void SetMapMode(wxMappingMode mode);
*/
wxDCClipper(wxDC& dc, const wxRegion& r);
wxDCClipper(wxDC& dc, const wxRect& rect);
- wxDCClipper(wxDC& dc, int x, int y, int w, int h);
+ wxDCClipper(wxDC& dc, wxCoord x, wxCoord y, wxCoord w, wxCoord h);
//@}
/**