wxBitmap *wxLoadBitmap(wxChar *filename, wxPalette **colourmap = NULL);
// Load into existing bitmap;
-bool wxLoadIntoBitmap(wxChar *filename, wxBitmap *bitmap, wxColourMap **pal = NULL);
+bool wxLoadIntoBitmap(wxChar *filename, wxBitmap *bitmap, wxPalette **pal = NULL);
HANDLE wxBitmapToDIB (HBITMAP hBitmap, HPALETTE hPal);
BOOL wxReadDIB(LPTSTR lpFileName, HBITMAP *bitmap, HPALETTE *palette);