/////////////////////////////////////////////////////////////////////////////
-// Name: brush.h
+// Name: wx/os2/brush.h
// Purpose: wxBrush class
// Author: David Webster
// Modified by:
friend class WXDLLEXPORT wxBrush;
public:
wxBrushRefData();
- wxBrushRefData(const wxBrushRefData& data);
- ~wxBrushRefData();
+ wxBrushRefData(const wxBrushRefData& rData);
+ virtual ~wxBrushRefData();
protected:
- int m_style;
- wxBitmap m_stipple ;
- wxColour m_colour;
- WXHBRUSH m_hBrush;
+ int m_nStyle;
+ wxBitmap m_vStipple ;
+ wxColour m_vColour;
+ WXHBRUSH m_hBrush; // in OS/2 GPI this will be the PS the pen is associated with
+ AREABUNDLE m_vBundle;
};
#define M_BRUSHDATA ((wxBrushRefData *)m_refData)
// Brush
-class WXDLLEXPORT wxBrush: public wxGDIObject
+class WXDLLEXPORT wxBrush: public wxBrushBase
{
- DECLARE_DYNAMIC_CLASS(wxBrush)
+ DECLARE_DYNAMIC_CLASS(wxBrush)
public:
- wxBrush();
- wxBrush(const wxColour& col, int style);
- wxBrush(const wxBitmap& stipple);
- inline wxBrush(const wxBrush& brush) { Ref(brush); }
- ~wxBrush();
-
- virtual void SetColour(const wxColour& col) ;
- virtual void SetColour(unsigned char r, unsigned char g, unsigned char b) ;
- virtual void SetStyle(int style) ;
- virtual void SetStipple(const wxBitmap& stipple) ;
-
- inline wxBrush& operator = (const wxBrush& brush) { if (*this == brush) return (*this); Ref(brush); return *this; }
- inline bool operator == (const wxBrush& brush) { return m_refData == brush.m_refData; }
- inline bool operator != (const wxBrush& brush) { return m_refData != brush.m_refData; }
-
- inline wxColour& GetColour() const { return (M_BRUSHDATA ? M_BRUSHDATA->m_colour : wxNullColour); };
- inline int GetStyle() const { return (M_BRUSHDATA ? M_BRUSHDATA->m_style : 0); };
- inline wxBitmap *GetStipple() const { return (M_BRUSHDATA ? & M_BRUSHDATA->m_stipple : 0); };
-
- virtual bool Ok() const { return (m_refData != NULL) ; }
-
-// Implementation
-
- // Useful helper: create the brush resource
- bool RealizeResource();
-
- WXHANDLE GetResourceHandle(void) ;
- bool FreeResource(bool force = FALSE);
- bool IsFree() const;
-
- // When setting properties, we must make sure we're not changing
- // another object
- void Unshare();
-};
+ wxBrush();
+ wxBrush(const wxColour& rCol, int nStyle = wxSOLID);
+ wxBrush(const wxBitmap& rStipple);
+ virtual ~wxBrush();
+
+ inline bool operator == (const wxBrush& rBrush) const { return m_refData == rBrush.m_refData; }
+ inline bool operator != (const wxBrush& rBrush) const { return m_refData != rBrush.m_refData; }
+
+ virtual void SetColour(const wxColour& rColour);
+ virtual void SetColour(unsigned char cRed, unsigned char cGreen, unsigned char cBrush);
+ virtual void SetPS(HPS hPS);
+ virtual void SetStyle(int nStyle) ;
+ virtual void SetStipple(const wxBitmap& rStipple);
+
+ inline wxColour& GetColour(void) const { return (M_BRUSHDATA ? M_BRUSHDATA->m_vColour : wxNullColour); };
+ virtual int GetStyle(void) const { return (M_BRUSHDATA ? M_BRUSHDATA->m_nStyle : 0); };
+ inline wxBitmap* GetStipple(void) const { return (M_BRUSHDATA ? & M_BRUSHDATA->m_vStipple : 0); };
+ inline int GetPS(void) const { return (M_BRUSHDATA ? M_BRUSHDATA->m_hBrush : 0); };
+
+ inline virtual bool Ok() const { return IsOk(); }
+ inline virtual bool IsOk(void) const { return (m_refData != NULL) ; }
+
+ //
+ // Implementation
+ //
+
+ //
+ // Useful helper: create the brush resource
+ //
+ bool RealizeResource(void);
+ virtual WXHANDLE GetResourceHandle(void) const;
+ bool FreeResource(bool bForce = false);
+ bool IsFree(void) const;
+ void Unshare(void);
+}; // end of CLASS wxBrush
#endif
// _WX_BRUSH_H_