- wxColour();
- // from RGB
- wxColour( unsigned char red, unsigned char green, unsigned char blue );
- // implicit conversion from the colour name
- wxColour( const wxString &colourName ) { InitFromName(colourName); }
- wxColour( const char *colourName ) { InitFromName(colourName); }
-
- // copy ctors and assignment operators
- wxColour( const wxColour& col );
- wxColour( const wxColour* col );
- wxColour& operator = ( const wxColour& col );
-
- // dtor
- ~wxColour();
-
- // Set() functions
- void Set( unsigned char red, unsigned char green, unsigned char blue );
- void Set( unsigned long colRGB )
- {
- // we don't need to know sizeof(long) here because we assume that the three
- // least significant bytes contain the R, G and B values
- Set((unsigned char)colRGB,
- (unsigned char)(colRGB >> 8),
- (unsigned char)(colRGB >> 16));
- }
-
- // accessors
- bool Ok() const {return m_isInit; }
-
- // Let's remove this inelegant function
-#if WXWIN_COMPATIBILITY
- void Get(unsigned char *r, unsigned char *g, unsigned char *b) const;
-#endif
+ wxColour();
+ DEFINE_STD_WXCOLOUR_CONSTRUCTORS
+
+ // Copy ctors and assignment operators
+ wxColour(const wxColour& rCol);
+ wxColour(const wxColour* pCol);
+ wxColour&operator = (const wxColour& rCol);
+
+ // Dtor
+ virtual ~wxColour();
+
+ // Accessors
+ bool IsOk(void) const {return m_bIsInit; }