/////////////////////////////////////////////////////////////////////////////
-// Name: colour.h
+// Name: wx/os2/colour.h
// Purpose: wxColour class
// Author: David Webster
// Modified by:
#include "wx/object.h"
// Colour
-class WXDLLEXPORT wxColour: public wxObject
+class WXDLLEXPORT wxColour: public wxColourBase
{
public:
- // ctors
+ // constructors
+ // ------------
+
// default
- wxColour();
- // from RGB
- wxColour( unsigned char red, unsigned char green, unsigned char blue );
- // implicit conversion from the colour name
- wxColour( const wxString &colourName ) { InitFromName(colourName); }
- wxColour( const char *colourName ) { InitFromName(colourName); }
-
- // copy ctors and assignment operators
- wxColour( const wxColour& col );
- wxColour( const wxColour* col );
- wxColour& operator = ( const wxColour& col );
-
- // dtor
- ~wxColour();
-
- // Set() functions
- void Set( unsigned char red, unsigned char green, unsigned char blue );
- void Set( unsigned long colRGB )
- {
- // we don't need to know sizeof(long) here because we assume that the three
- // least significant bytes contain the R, G and B values
- Set((unsigned char)colRGB,
- (unsigned char)(colRGB >> 8),
- (unsigned char)(colRGB >> 16));
- }
-
- // accessors
- bool Ok() const {return m_isInit; }
-
- // Let's remove this inelegant function
-#if WXWIN_COMPATIBILITY
- void Get(unsigned char *r, unsigned char *g, unsigned char *b) const;
-#endif
+ wxColour();
+ DEFINE_STD_WXCOLOUR_CONSTRUCTORS
+
+ // Copy ctors and assignment operators
+ wxColour(const wxColour& rCol);
+ wxColour(const wxColour* pCol);
+ wxColour&operator = (const wxColour& rCol);
+
+ // Dtor
+ virtual ~wxColour();
+
+ // Accessors
+ bool Ok() const { return IsOk(); }
+ bool IsOk(void) const {return m_bIsInit; }
- unsigned char Red() const { return m_red; }
- unsigned char Green() const { return m_green; }
- unsigned char Blue() const { return m_blue; }
+ unsigned char Red(void) const { return m_cRed; }
+ unsigned char Green(void) const { return m_cGreen; }
+ unsigned char Blue(void) const { return m_cBlue; }
- // comparison
- bool operator == (const wxColour& colour) const
- {
- return (m_red == colour.m_red &&
- m_green == colour.m_green &&
- m_blue == colour.m_blue);
- }
- bool operator != (const wxColour& colour) const { return !(*this == colour); }
+ // Comparison
+ bool operator == (const wxColour& rColour) const
+ {
+ return (m_bIsInit == rColour.m_bIsInit
+ && m_cRed == rColour.m_cRed
+ && m_cGreen == rColour.m_cGreen
+ && m_cBlue == rColour.m_cBlue
+ );
+ }
- void InitFromName(const wxString& col);
+ bool operator != (const wxColour& rColour) const { return !(*this == rColour); }
+
+ WXCOLORREF GetPixel(void) const { return m_vPixel; };
-/* TODO
- WXCOLORREF GetPixel() const { return m_pixel; };
-*/
private:
- bool m_isInit;
- unsigned char m_red;
- unsigned char m_blue;
- unsigned char m_green;
+
+ // Helper function
+ void Init();
+
+ bool m_bIsInit;
+ unsigned char m_cRed;
+ unsigned char m_cBlue;
+ unsigned char m_cGreen;
+
+ virtual void
+ InitRGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a);
public:
- WXCOLORREF m_pixel ;
+ WXCOLORREF m_vPixel ;
private:
- DECLARE_DYNAMIC_CLASS(wxColour)
-};
+ DECLARE_DYNAMIC_CLASS(wxColour)
+}; // end of class wxColour
#endif
// _WX_COLOUR_H_