/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
-#pragma implementation "statbmp.h"
+ #pragma implementation "statbmp.h"
#endif
+#include "wx/defs.h"
+
#include "wx/statbmp.h"
+#include "wx/dcclient.h"
+#if !USE_SHARED_LIBRARY
IMPLEMENT_DYNAMIC_CLASS(wxStaticBitmap, wxControl)
+#endif
/*
* wxStaticBitmap
*/
-BEGIN_EVENT_TABLE(wxStaticBitmap, wxControl)
+BEGIN_EVENT_TABLE(wxStaticBitmap, wxStaticBitmapBase)
EVT_PAINT(wxStaticBitmap::OnPaint)
END_EVENT_TABLE()
bool wxStaticBitmap::Create(wxWindow *parent, wxWindowID id,
const wxBitmap& bitmap,
const wxPoint& pos,
- const wxSize& size,
+ const wxSize& s,
long style,
const wxString& name)
{
SetName(name);
+ wxSize size = s ;
m_backgroundColour = parent->GetBackgroundColour() ;
m_foregroundColour = parent->GetForegroundColour() ;
- m_messageBitmap = bitmap;
-
+ m_bitmap = bitmap;
if ( id == -1 )
m_windowId = (int)NewControlId();
else
m_windowStyle = style;
bool ret = wxControl::Create( parent, id, pos, size, style , wxDefaultValidator , name );
+ SetBestSize( size ) ;
- SetSizeOrDefault() ;
-
return ret;
}
-void wxStaticBitmap::SetSize(int x, int y, int width, int height, int sizeFlags)
-{
- wxControl::SetSize( x , y , width , height , sizeFlags ) ;
-}
-
void wxStaticBitmap::SetBitmap(const wxBitmap& bitmap)
{
- m_messageBitmap = bitmap;
- SetSizeOrDefault();
+ m_bitmap = bitmap;
+ Refresh() ;
+ SetBestSize(wxSize(bitmap.GetWidth(), bitmap.GetHeight()));
}
+
void wxStaticBitmap::OnPaint( wxPaintEvent &event )
{
wxPaintDC dc(this);
PrepareDC(dc);
- dc.SetPalette( *m_messageBitmap.GetPalette() ) ;
- dc.DrawBitmap( m_messageBitmap , 0 , 0 ) ;
+
+ dc.DrawBitmap( m_bitmap , 0 , 0 , TRUE ) ;
}
wxSize wxStaticBitmap::DoGetBestSize() const
{
- if ( m_messageBitmap.Ok() )
- return wxSize(m_messageBitmap.GetWidth(), m_messageBitmap.GetHeight());
- else
- return wxSize(16, 16); // completely arbitrary
+ if ( m_bitmap.Ok() )
+ return wxSize(m_bitmap.GetWidth(), m_bitmap.GetHeight());
+ else
+ return wxSize(16, 16); // completely arbitrary
}