//----------------------------------------------------------------------
+#include <ctype.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+
#include "Platform.h"
#include "Scintilla.h"
//----------------------------------------------------------------------
// Helper classes
+#if wxUSE_DRAG_AND_DROP
class wxSTCDropTarget : public wxTextDropTarget {
public:
void SetScintilla(ScintillaWX* swx) {
private:
ScintillaWX* swx;
};
-
+#endif
//----------------------------------------------------------------------
void DoButtonDown(Point pt, unsigned int curTime, bool shift, bool ctrl, bool alt);
void DoButtonUp(Point pt, unsigned int curTime, bool ctrl);
void DoButtonMove(Point pt);
- void DoMouseWheel(int rotation, int delta, int linesPerAction);
- void DoAddChar(char ch);
- int DoKeyDown(int key, bool shift, bool ctrl, bool alt);
+ void DoMouseWheel(int rotation, int delta, int linesPerAction, int ctrlDown);
+ void DoAddChar(int key);
+ int DoKeyDown(int key, bool shift, bool ctrl, bool alt, bool* consumed);
void DoTick() { Tick(); }
+#if wxUSE_DRAG_AND_DROP
bool DoDropText(long x, long y, const wxString& data);
wxDragResult DoDragEnter(wxCoord x, wxCoord y, wxDragResult def);
wxDragResult DoDragOver(wxCoord x, wxCoord y, wxDragResult def);
void DoDragLeave();
+#endif
void DoCommand(int ID);
void DoContextMenu(Point pt);
bool capturedMouse;
wxStyledTextCtrl* stc;
+#if wxUSE_DRAG_AND_DROP
wxSTCDropTarget* dropTarget;
wxDragResult dragResult;
+#endif
int wheelRotation;
};