// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
-// Licence: wxWindows license
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "sashwin.h"
#endif
#pragma hdrstop
#endif
+#if wxUSE_SASH
+
#ifndef WX_PRECOMP
-#include "wx/wx.h"
+ #include "wx/dialog.h"
+ #include "wx/frame.h"
+ #include "wx/settings.h"
#endif
-#if wxUSE_SASH
-
#include <math.h>
#include <stdlib.h>
-#include "wx/string.h"
#include "wx/dcscreen.h"
#include "wx/sashwin.h"
#include "wx/laywin.h"
+DEFINE_EVENT_TYPE(wxEVT_SASH_DRAGGED)
+
IMPLEMENT_DYNAMIC_CLASS(wxSashWindow, wxWindow)
IMPLEMENT_DYNAMIC_CLASS(wxSashEvent, wxCommandEvent)
EVT_PAINT(wxSashWindow::OnPaint)
EVT_SIZE(wxSashWindow::OnSize)
EVT_MOUSE_EVENTS(wxSashWindow::OnMouseEvent)
+#if defined( __WXMSW__ ) || defined( __WXMAC__)
+ EVT_SET_CURSOR(wxSashWindow::OnSetCursor)
+#endif // wxMSW
+
END_EVENT_TABLE()
bool wxSashWindow::Create(wxWindow *parent, wxWindowID id, const wxPoint& pos,
m_sashCursorWE = new wxCursor(wxCURSOR_SIZEWE);
m_sashCursorNS = new wxCursor(wxCURSOR_SIZENS);
m_mouseCaptured = FALSE;
+ m_currentCursor = NULL;
// Eventually, we'll respond to colour change messages
InitColours();
{
wxPaintDC dc(this);
- // if ( m_borderSize > 0 )
DrawBorders(dc);
-
DrawSashes(dc);
}
wxSashEdgePosition sashHit = SashHitTest(x, y);
- // reset the cursor
-#if defined(__WXMOTIF__) || defined(__WXGTK__)
- // Not necessary and in fact inhibits proper cursor setting (JACS 8/2000)
- //SetCursor(* wxSTANDARD_CURSOR);
-#endif
-#ifdef __WXMSW__
- SetCursor(wxNullCursor);
-#endif
-
if (event.LeftDown())
{
CaptureMouse();
if ( (sashHit == wxSASH_LEFT) || (sashHit == wxSASH_RIGHT) )
{
- SetCursor(*m_sashCursorWE);
+ if (m_currentCursor != m_sashCursorWE)
+ {
+ SetCursor(*m_sashCursorWE);
+ }
+ m_currentCursor = m_sashCursorWE;
}
else
{
- SetCursor(*m_sashCursorNS);
+ if (m_currentCursor != m_sashCursorNS)
+ {
+ SetCursor(*m_sashCursorNS);
+ }
+ m_currentCursor = m_sashCursorNS;
}
}
}
{
if ( (sashHit == wxSASH_LEFT) || (sashHit == wxSASH_RIGHT) )
{
- SetCursor(*m_sashCursorWE);
+ if (m_currentCursor != m_sashCursorWE)
+ {
+ SetCursor(*m_sashCursorWE);
+ }
+ m_currentCursor = m_sashCursorWE;
}
else
{
- SetCursor(*m_sashCursorNS);
+ if (m_currentCursor != m_sashCursorNS)
+ {
+ SetCursor(*m_sashCursorNS);
+ }
+ m_currentCursor = m_sashCursorNS;
}
}
else
{
SetCursor(wxNullCursor);
+ m_currentCursor = NULL;
}
}
else if ( event.Dragging() &&
{
if ( (m_draggingEdge == wxSASH_LEFT) || (m_draggingEdge == wxSASH_RIGHT) )
{
- SetCursor(*m_sashCursorWE);
+ if (m_currentCursor != m_sashCursorWE)
+ {
+ SetCursor(*m_sashCursorWE);
+ }
+ m_currentCursor = m_sashCursorWE;
}
else
{
- SetCursor(*m_sashCursorNS);
+ if (m_currentCursor != m_sashCursorNS)
+ {
+ SetCursor(*m_sashCursorNS);
+ }
+ m_currentCursor = m_sashCursorNS;
}
if (m_dragMode == wxSASH_DRAG_LEFT_DOWN)
int cw, ch;
GetClientSize(&cw, &ch);
- if (GetChildren().Number() == 1)
+ if (GetChildren().GetCount() == 1)
{
- wxWindow* child = (wxWindow*) (GetChildren().First()->Data());
+ wxWindow* child = GetChildren().GetFirst()->GetData();
int x = 0;
int y = 0;
child->SetSize(x, y, width, height);
}
- else if (GetChildren().Number() > 1)
+ else if (GetChildren().GetCount() > 1)
{
// Perhaps multiple children are themselves sash windows.
// TODO: this doesn't really work because the subwindows sizes/positions
{
// Shadow colours
#ifndef __WIN16__
- m_faceColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE);
- m_mediumShadowColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DSHADOW);
- m_darkShadowColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DDKSHADOW);
- m_lightShadowColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DLIGHT);
- m_hilightColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DHILIGHT);
+ m_faceColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE);
+ m_mediumShadowColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW);
+ m_darkShadowColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DDKSHADOW);
+ m_lightShadowColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DLIGHT);
+ m_hilightColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DHILIGHT);
#else
m_faceColour = *(wxTheColourDatabase->FindColour("LIGHT GREY"));
m_mediumShadowColour = *(wxTheColourDatabase->FindColour("GREY"));
m_sashes[edge].m_margin = 0;
}
+#if defined( __WXMSW__ ) || defined( __WXMAC__)
+
+// this is currently called (and needed) under MSW only...
+void wxSashWindow::OnSetCursor(wxSetCursorEvent& event)
+{
+ // if we don't do it, the resizing cursor might be set for child window:
+ // and like this we explicitly say that our cursor should not be used for
+ // children windows which overlap us
+
+ if ( SashHitTest(event.GetX(), event.GetY()) != wxSASH_NONE)
+ {
+ // default processing is ok
+ event.Skip();
+ }
+ //else: do nothing, in particular, don't call Skip()
+}
+
+#endif // wxMSW
+
#endif // wxUSE_SASH