// Bitmap flags
enum
{
- wxBITMAP_TYPE_BMP = 1,
+ wxBITMAP_TYPE_INVALID, // should be == 0 for compatibility!
+ wxBITMAP_TYPE_BMP,
wxBITMAP_TYPE_BMP_RESOURCE,
wxBITMAP_TYPE_RESOURCE = wxBITMAP_TYPE_BMP_RESOURCE,
wxBITMAP_TYPE_ICO,
wxBITMAP_TYPE_PNM_RESOURCE,
wxBITMAP_TYPE_PCX,
wxBITMAP_TYPE_PCX_RESOURCE,
- wxBITMAP_TYPE_PICT,
- wxBITMAP_TYPE_PICT_RESOURCE,
- wxBITMAP_TYPE_ICON,
- wxBITMAP_TYPE_ICON_RESOURCE,
- wxBITMAP_TYPE_MACCURSOR ,
- wxBITMAP_TYPE_MACCURSOR_RESOURCE,
+ wxBITMAP_TYPE_PICT,
+ wxBITMAP_TYPE_PICT_RESOURCE,
+ wxBITMAP_TYPE_ICON,
+ wxBITMAP_TYPE_ICON_RESOURCE,
+ wxBITMAP_TYPE_MACCURSOR,
+ wxBITMAP_TYPE_MACCURSOR_RESOURCE,
wxBITMAP_TYPE_ANY = 50
};
#if defined(__WXMSW__) || defined(__WXPM__)
#define wxBITMAP(name) wxBitmap(#name, wxBITMAP_TYPE_RESOURCE)
-#else // !(Windows || OS2)
+#elif defined(__WXGTK__) || defined(__WXMOTIF__)
+ // Initialize from an included XPM
+ #define wxBITMAP(name) wxBitmap( (const char**) name##_xpm )
+#else // other platforms
#define wxBITMAP(name) wxBitmap(name##_xpm, wxBITMAP_TYPE_XPM)
#endif // platform