// function wxVsnprintfA (A for ANSI), should also find one for Unicode
// strings in Unicode build
#ifdef __WXMSW__
- #ifdef __VISUALC__
+ #if (defined(__VISUALC__) || defined(wxUSE_NORLANDER_HEADERS)) && !defined(__MINGW32__)
#define wxVsnprintfA _vsnprintf
#endif
#else // !Windows
return iLen;
#else // ANSI
- return wxVsnprintfA(buf, len, format, argptr);
+ // vsnprintf() will not terminate the string with '\0' if there is not
+ // enough place, but we want the string to always be NUL terminated
+ int rc = wxVsnprintfA(buf, len - 1, format, argptr);
+ if ( rc == -1 )
+ {
+ buf[len] = 0;
+ }
+
+ return rc;
#endif // Unicode/ANSI
}
// allocates memory needed to store a C string of length nLen
void wxString::AllocBuffer(size_t nLen)
{
- wxASSERT( nLen > 0 ); //
- wxASSERT( nLen <= INT_MAX-1 ); // max size (enough room for 1 extra)
+ // allocating 0 sized buffer doesn't make sense, all empty strings should
+ // reuse g_strEmpty
+ wxASSERT( nLen > 0 );
+
+ // make sure that we don't overflow
+ wxASSERT( nLen < (INT_MAX / sizeof(wxChar)) -
+ (sizeof(wxStringData) + EXTRA_ALLOC + 1) );
STATISTICS_ADD(Length, nLen);
// must not share string and must have enough space
wxStringData* pData = GetStringData();
- if ( pData->IsShared() || (nLen > pData->nAllocLength) ) {
+ if ( pData->IsShared() || pData->IsEmpty() ) {
// can't work with old buffer, get new one
pData->Unlock();
AllocBuffer(nLen);
}
else {
- // update the string length
+ if ( nLen > pData->nAllocLength ) {
+ // realloc the buffer instead of calling malloc() again, this is more
+ // efficient
+ STATISTICS_ADD(Length, nLen);
+
+ nLen += EXTRA_ALLOC;
+
+ wxStringData *pDataOld = pData;
+ pData = (wxStringData*)
+ realloc(pData, sizeof(wxStringData) + (nLen + 1)*sizeof(wxChar));
+ if ( !pData ) {
+ // out of memory
+ free(pDataOld);
+
+ // FIXME we're going to crash...
+ return;
+ }
+
+ pData->nAllocLength = nLen;
+ m_pchData = pData->data();
+ }
+
+ // now we have enough space, just update the string length
pData->nDataLength = nLen;
}
else {
nLen += EXTRA_ALLOC;
+ wxStringData *pDataOld = pData;
wxStringData *p = (wxStringData *)
realloc(pData, sizeof(wxStringData) + (nLen + 1)*sizeof(wxChar));
if ( p == NULL ) {
- // @@@ what to do on memory error?
+ // don't leak memory
+ free(pDataOld);
+
+ // FIXME what to do on memory error?
return;
}
{
wxStringData *pData = GetStringData();
- // this variable is unused in release build, so avoid the compiler warning by
- // just not declaring it
+ // this variable is unused in release build, so avoid the compiler warning
+ // by just not declaring it
#ifdef __WXDEBUG__
void *p =
#endif
realloc(pData, sizeof(wxStringData) + (pData->nDataLength + 1)*sizeof(wxChar));
+ // we rely on a reasonable realloc() implementation here - so far I haven't
+ // seen any which wouldn't behave like this
+
wxASSERT( p != NULL ); // can't free memory?
wxASSERT( p == pData ); // we're decrementing the size - block shouldn't move!
}
return (psz == NULL) ? wxNOT_FOUND : psz - (const wxChar*) m_pchData;
}
-// ---------------------------------------------------------------------------
-// stream-like operators
-// ---------------------------------------------------------------------------
-wxString& wxString::operator<<(int i)
+// ----------------------------------------------------------------------------
+// conversion to numbers
+// ----------------------------------------------------------------------------
+
+bool wxString::ToLong(long *val) const
{
- wxString res;
- res.Printf(wxT("%d"), i);
+ wxCHECK_MSG( val, FALSE, _T("NULL pointer in wxString::ToLong") );
- return (*this) << res;
+ const wxChar *start = c_str();
+ wxChar *end;
+ *val = wxStrtol(start, &end, 10);
+
+ // return TRUE only if scan was stopped by the terminating NUL and if the
+ // string was not empty to start with
+ return !*end && (end != start);
}
-wxString& wxString::operator<<(float f)
+bool wxString::ToULong(unsigned long *val) const
{
- wxString res;
- res.Printf(wxT("%f"), f);
+ wxCHECK_MSG( val, FALSE, _T("NULL pointer in wxString::ToULong") );
+
+ const wxChar *start = c_str();
+ wxChar *end;
+ *val = wxStrtoul(start, &end, 10);
- return (*this) << res;
+ // return TRUE only if scan was stopped by the terminating NUL and if the
+ // string was not empty to start with
+ return !*end && (end != start);
}
-wxString& wxString::operator<<(double d)
+bool wxString::ToDouble(double *val) const
{
- wxString res;
- res.Printf(wxT("%g"), d);
+ wxCHECK_MSG( val, FALSE, _T("NULL pointer in wxString::ToDouble") );
+
+ const wxChar *start = c_str();
+ wxChar *end;
+ *val = wxStrtod(start, &end);
- return (*this) << res;
+ // return TRUE only if scan was stopped by the terminating NUL and if the
+ // string was not empty to start with
+ return !*end && (end != start);
}
// ---------------------------------------------------------------------------
// formatted output
// ---------------------------------------------------------------------------
+/* static */
+wxString wxString::Format(const wxChar *pszFormat, ...)
+{
+ va_list argptr;
+ va_start(argptr, pszFormat);
+
+ wxString s;
+ s.PrintfV(pszFormat, argptr);
+
+ va_end(argptr);
+
+ return s;
+}
+
+/* static */
+wxString wxString::FormatV(const wxChar *pszFormat, va_list argptr)
+{
+ wxString s;
+ s.Printf(pszFormat, argptr);
+ return s;
+}
+
int wxString::Printf(const wxChar *pszFormat, ...)
{
va_list argptr;
return npos;
}
-wxString wxString::substr(size_t nStart, size_t nLen) const
-{
- // npos means 'take all'
- if ( nLen == npos )
- nLen = 0;
-
- wxASSERT( nStart + nLen <= Len() );
-
- return wxString(c_str() + nStart, nLen == npos ? 0 : nLen);
-}
-
wxString& wxString::erase(size_t nStart, size_t nLen)
{
wxString strTmp(c_str(), nStart);
if ( src.m_nCount > ARRAY_DEFAULT_INITIAL_SIZE )
Alloc(src.m_nCount);
- // we can't just copy the pointers here because otherwise we would share
- // the strings with another array because strings are ref counted
-#if 0
- if ( m_nCount != 0 )
- memcpy(m_pItems, src.m_pItems, m_nCount*sizeof(wxChar *));
-#endif // 0
-
for ( size_t n = 0; n < src.m_nCount; n++ )
Add(src[n]);
-
- // if the other array is auto sorted too, we're already sorted, but
- // otherwise we should rearrange the items
- if ( m_autoSort && !src.m_autoSort )
- Sort();
}
// grow the array