wxString is a class which represents a character string of arbitrary length (limited by
{\it MAX\_INT} which is usually 2147483647 on 32 bit machines) and containing
-arbitrary characters. The ASCII NUL character is allowed, although care should be
-taken when passing strings containing it to other functions.
+arbitrary characters. The ASCII NUL character is allowed, but be aware that
+in the current string implementation some methods might not work correctly
+in this case.
-wxString only works with ASCII (8 bit characters) strings as of this release,
-but support for UNICODE (16 but characters) is planned for the next one.
+wxString works with both ASCII (traditional, 7 or 8 bit, characters) as well as
+Unicode (wide characters) strings.
This class has all the standard operations you can expect to find in a string class:
-dynamic memory management (string extends to accomodate new characters),
+dynamic memory management (string extends to accommodate new characters),
construction from other strings, C strings and characters, assignment operators,
access to individual characters, string concatenation and comparison, substring
extraction, case conversion, trimming and padding (with spaces), searching and
\helpref{BeforeLast}{wxstringbeforelast}, \helpref{operator<<}{wxstringoperatorout}
or \helpref{Printf}{wxstringprintf}. Of course, all the standard string
operations are supported as well.
-\item {\bf UNICODE} In this release, wxString only supports {\it construction} from
-a UNICODE string, but in the next one it will be capable of also storing its
-internal data in either ASCII or UNICODE format.
+\item {\bf Unicode} wxString is Unicode friendly: it allows to easily convert
+to and from ANSI and Unicode strings in any build mode (see the
+\helpref{Unicode overview}{unicode} for more details) and maps to either
+{\tt string} or {\tt wstring} transparently depending on the current mode.
\item {\bf Used by wxWindows} And, of course, this class is used everywhere
inside wxWindows so there is no performance loss which would result from
conversions of objects of any other string class (including std::string) to
However, there are several problems as well. The most important one is probably
that there are often several functions to do exactly the same thing: for
example, to get the length of the string either one of
-\helpref{length()}{wxstringlength}, \helpref{Len()}{wxstringlen} or
-\helpref{Length()}{wxstringLength} may be used. The first function, as almost
+length(), \helpref{Len()}{wxstringlen} or
+\helpref{Length()}{wxstringlength} may be used. The first function, as almost
all the other functions in lowercase, is std::string compatible. The second one
is "native" wxString version and the last one is wxWindows 1.xx way. So the
question is: which one is better to use? And the answer is that:
when used outside wxWindows) and by staying compatible with future versions of
wxWindows which will probably start using std::string sooner or later too.
-In the situations where there is no correspondinw std::string function, please
+In the situations where there is no corresponding std::string function, please
try to use the new wxString methods and not the old wxWindows 1.xx variants
which are deprecated and may disappear in future versions.
\subsection{Other string related functions and classes}
-As most programs use character strings, the standard C library provides quite a
-few functions to work with them. Unfortunately, some of them have rather
-counter-intuitive behaviour (like strncpy() which doesn't always terminate the resulting
-string with a NULL) and are in general not very safe (passing NULL to them will
-probably lead to program crash). Moreover, some very useful functions are not
-standard at all. This is why in addition to all wxString functions, there are
-also a few global string functions which try to correct these problems:
-\helpref{IsEmpty()}{IsEmpty} verifies whether the string is empty (returning
-TRUE for NULL pointers), \helpref{Strlen()}{Strlen} also handles NULLs correctly
-and returns 0 for them and \helpref{Stricmp()}{Stricmp} is just a
-platform-independent version of case-insensitive string comparison function
-known either as stricmp() or strcasecmp() on different platforms.
+As most programs use character strings, the standard C library provides quite
+a few functions to work with them. Unfortunately, some of them have rather
+counter-intuitive behaviour (like strncpy() which doesn't always terminate the
+resulting string with a NULL) and are in general not very safe (passing NULL
+to them will probably lead to program crash). Moreover, some very useful
+functions are not standard at all. This is why in addition to all wxString
+functions, there are also a few global string functions which try to correct
+these problems: \helpref{wxIsEmpty()}{wxisempty} verifies whether the string
+is empty (returning {\tt true} for {\tt NULL} pointers),
+\helpref{wxStrlen()}{wxstrlen} also handles NULLs correctly and returns 0 for
+them and \helpref{wxStricmp()}{wxstricmp} is just a platform-independent
+version of case-insensitive string comparison function known either as
+stricmp() or strcasecmp() on different platforms.
The {\tt <wx/string.h>} header also defines \helpref{wxSnprintf}{wxsnprintf}
and \helpref{wxVsnprintf}{wxvsnprintf} functions which should be used instead
But as soon as one of the two (or more) strings is modified, the data has to be
copied because the changes to one of the strings shouldn't be seen in the
-otheres. As data copying only happens when the string is written to, this is
+others. As data copying only happens when the string is written to, this is
known as COW.
What is important to understand is that all this happens absolutely
them on stderr on program termination. This will show you the average length of
strings your program manipulates, their average initial length and also the
percent of times when memory wasn't reallocated when string concatenation was
-done but the alread preallocated memory was used (this value should be about
+done but the already preallocated memory was used (this value should be about
98\% for the default allocation policy, if it is less than 90\% you should
really consider fine tuning wxString for your application).