// append any kind of item (normal/check/radio/separator)
wxMenuItem* Append(int itemid,
- const wxString& text,
+ const wxString& text = wxEmptyString,
const wxString& help = wxEmptyString,
wxItemKind kind = wxITEM_NORMAL)
{
// insert an item before given position
wxMenuItem* Insert(size_t pos,
int itemid,
- const wxString& text,
+ const wxString& text = wxEmptyString,
const wxString& help = wxEmptyString,
wxItemKind kind = wxITEM_NORMAL)
{
// prepend any item to the menu
wxMenuItem* Prepend(int itemid,
- const wxString& text,
+ const wxString& text = wxEmptyString,
const wxString& help = wxEmptyString,
wxItemKind kind = wxITEM_NORMAL)
{
// update all menu item states in all menus
virtual void UpdateMenus();
+ virtual bool CanBeOutsideClientArea() const { return true; }
+
protected:
// the list of all our menus
wxMenuList m_menus;