// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "hashmap.h"
#endif
size_t srcBuckets,
_wxHashTableBase2* dst,
_wxHashTable_NodeBase** dstTable,
+ size_t dstBuckets,
BucketFromNode func, ProcessNode proc )
{
- for( size_t i = 0; i < srcBuckets; ++i )
+ // for compatibility with wxHashTable (to avoid reimplementig it
+ // from scratch), we need to preserve the order of nodes in a
+ // source bucket when copying the table, hence, to avoid
+ // allocating an auxiliary table we use a circular list for each
+ // bucket, and we keep the *tail* of each list in dstTable[i], to
+ // be able to append nodes in O(1) time. Wen we're done copying,
+ // we adjust dstTable[i] to point at the head of the list and we
+ // break the circular list into a linear one.
+ size_t i;
+
+ for( i = 0; i < srcBuckets; ++i )
{
_wxHashTable_NodeBase* nextnode;
nextnode = node->m_nxt;
_wxHashTable_NodeBase* newnode = proc( node );
- newnode->m_nxt = dstTable[bucket];
- dstTable[bucket] = newnode;
+ if( dstTable[bucket] )
+ {
+ newnode->m_nxt = dstTable[bucket]->m_nxt; // head of the list
+ dstTable[bucket]->m_nxt = newnode;
+ dstTable[bucket] = newnode;
+ }
+ else
+ dstTable[bucket] = newnode->m_nxt = newnode;
+ }
+ }
+
+ for( i = 0; i < dstBuckets; ++i )
+ {
+ if( dstTable[i] )
+ {
+ _wxHashTable_NodeBase* tmp = dstTable[i];
+ dstTable[i] = dstTable[i]->m_nxt;
+ tmp->m_nxt = NULL;
}
}
}