#ifndef _WX_MSW_EVTLOOP_H_
#define _WX_MSW_EVTLOOP_H_
+#include "wx/window.h"
+
// ----------------------------------------------------------------------------
// wxEventLoop
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxEventLoop : public wxEventLoopBase
+class WXDLLEXPORT wxEventLoop : public wxEventLoopManual
{
public:
wxEventLoop();
// implement base class pure virtuals
- virtual int Run();
- virtual void Exit(int rc = 0);
virtual bool Pending() const;
virtual bool Dispatch();
- virtual bool IsRunning() const;
// MSW-specific methods
// --------------------
// process a single message
virtual void ProcessMessage(WXMSG *msg);
+ // set the critical window: this is the window such that all the events
+ // except those to this window (and its children) stop to be processed
+ // (typical examples: assert or crash report dialog)
+ //
+ // calling this function with NULL argument restores the normal event
+ // handling
+ static void SetCriticalWindow(wxWindowMSW *win) { ms_winCritical = win; }
+
+ // return true if there is no critical window or if this window is [a child
+ // of] the critical one
+ static bool AllowProcessing(wxWindowMSW *win)
+ {
+ return !ms_winCritical || IsChildOfCriticalWindow(win);
+ }
+
protected:
- // should we exit the loop?
- bool m_shouldExit;
+ // override/implement base class virtuals
+ virtual void WakeUp();
+ virtual void OnNextIteration();
- // the loop exit code
- int m_exitcode;
+ // check if the given window is a child of ms_winCritical (which must be
+ // non NULL)
+ static bool IsChildOfCriticalWindow(wxWindowMSW *win);
+
+
+ // critical window or NULL
+ static wxWindowMSW *ms_winCritical;
};
#endif // _WX_MSW_EVTLOOP_H_
-