#include <ctype.h>
-#include <wx/wx.h>
-#include <wx/tokenzr.h>
-#include <wx/mstream.h>
-#include <wx/image.h>
-#include <wx/file.h>
+#include "wx/wx.h"
+#include "wx/tokenzr.h"
+#include "wx/mstream.h"
+#include "wx/image.h"
+#include "wx/file.h"
#include "wx/stc/stc.h"
#include "ScintillaWX.h"
int x, y;
GetTextExtent(wxT("X"), &x, &y, NULL, NULL, &font);
#endif
- int size = font.GetPointSize();
- wxString faceName = font.GetFaceName();
- bool bold = font.GetWeight() == wxBOLD;
- bool italic = font.GetStyle() != wxNORMAL;
- bool under = font.GetUnderlined();
-
- // TODO: add encoding/charset mapping
- StyleSetFontAttr(styleNum, size, faceName, bold, italic, under);
+ int size = font.GetPointSize();
+ wxString faceName = font.GetFaceName();
+ bool bold = font.GetWeight() == wxBOLD;
+ bool italic = font.GetStyle() != wxNORMAL;
+ bool under = font.GetUnderlined();
+ wxFontEncoding encoding = font.GetEncoding();
+
+ StyleSetFontAttr(styleNum, size, faceName, bold, italic, under, encoding);
}
// Set all font style attributes at once.