// headers
// ----------------------------------------------------------------------------
-#if defined(__GNUG__) && !defined(__APPLE__)
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "controlbase.h"
#endif
+#include "wx/defs.h"
+
#if wxUSE_CONTROLS
#include "wx/window.h" // base class
class WXDLLEXPORT wxControlBase : public wxWindow
{
public:
+ wxControlBase() { }
+
virtual ~wxControlBase();
// Create() function adds the validator parameter
// get the control alignment (left/right/centre, top/bottom/centre)
int GetAlignment() const { return m_windowStyle & wxALIGN_MASK; }
+ // controls by default inherit the colours of their parents, if a
+ // particular control class doesn't want to do it, it can override
+ // ShouldInheritColours() to return false
+ virtual bool ShouldInheritColours() const { return true; }
+
protected:
// creates the control (calls wxWindowBase::CreateBase inside) and adds it
// to the list of parents children
// initialize the common fields of wxCommandEvent
void InitCommandEvent(wxCommandEvent& event) const;
+
+ DECLARE_NO_COPY_CLASS(wxControlBase)
};
// ----------------------------------------------------------------------------
#include "wx/gtk/control.h"
#elif defined(__WXMAC__)
#include "wx/mac/control.h"
+#elif defined(__WXCOCOA__)
+ #include "wx/cocoa/control.h"
#elif defined(__WXPM__)
#include "wx/os2/control.h"
#endif