#ifndef _WX_UNIV_WINDOW_H_
#define _WX_UNIV_WINDOW_H_
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "univwindow.h"
#endif
class WXDLLEXPORT wxRenderer;
class WXDLLEXPORT wxScrollBar;
-// ----------------------------------------------------------------------------
-// constants
-// ----------------------------------------------------------------------------
-
-// control state flags used in wxRenderer and wxColourScheme
-enum
-{
- wxCONTROL_DISABLED = 0x00000001, // control is disabled
- wxCONTROL_FOCUSED = 0x00000002, // currently has keyboard focus
- wxCONTROL_PRESSED = 0x00000004, // (button) is pressed
- wxCONTROL_ISDEFAULT = 0x00000008, // only applies to the buttons
- wxCONTROL_ISSUBMENU = wxCONTROL_ISDEFAULT, // only for menu items
- wxCONTROL_CURRENT = 0x00000010, // mouse is currently over the control
- wxCONTROL_SELECTED = 0x00000020, // selected item in e.g. listbox
- wxCONTROL_CHECKED = 0x00000040, // (check/radio button) is checked
- wxCONTROL_CHECKABLE = 0x00000080, // (menu) item can be checked
-
- wxCONTROL_FLAGS_MASK = 0x000000ff,
-
- // this is a pseudo flag not used directly by wxRenderer but rather by some
- // controls internally
- wxCONTROL_DIRTY = 0x80000000
-};
-
#ifdef __WXX11__
#define wxUSE_TWO_WINDOWS 1
#else
// controls only
virtual bool IsCanvasWindow() const { return FALSE; }
- // return TRUE if this a container window which contains the other items:
- // e.g, a listbox, listctrl, treectrl, ... and FALSE if it is a monolithic
- // control (e.g. a button, checkbox, ...)
- virtual bool IsContainerWindow() const { return FALSE; }
-
// returns TRUE if the control has "transparent" areas such
// as a wxStaticText and wxCheckBox and the background should
// be adapted from a parent window