// the point must be given in screen coordinates!
virtual void Position(const wxPoint& ptOrigin,
const wxSize& size);
// the point must be given in screen coordinates!
virtual void Position(const wxPoint& ptOrigin,
const wxSize& size);
// from here to prevent its normal processing by the popup (which consists
// in dismissing it if the mouse is cilcked outside it)
virtual bool ProcessLeftDown(wxMouseEvent& event);
// from here to prevent its normal processing by the popup (which consists
// in dismissing it if the mouse is cilcked outside it)
virtual bool ProcessLeftDown(wxMouseEvent& event);