// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
-
#include "wx/defs.h"
+
+#if wxUSE_DATAOBJ
+
#include "wx/string.h"
#include "wx/bitmap.h"
#include "wx/list.h"
+#include "wx/arrstr.h"
// ============================================================================
/*
public:
// ctor
wxDataObjectComposite();
+ virtual ~wxDataObjectComposite();
// add data object (it will be deleted by wxDataObjectComposite, hence it
// must be allocated on the heap) whose format will become the preferred
#include "wx/gtk/dataobj2.h"
#elif defined(__WXX11__)
#include "wx/x11/dataobj2.h"
+ #elif defined(__WXMOTIF__)
+ #include "wx/motif/dataobj2.h"
#elif defined(__WXMAC__)
#include "wx/mac/dataobj2.h"
#elif defined(__WXPM__)
};
#endif // __WXMSW__/!__WXMSW__
+#endif // wxUSE_DATAOBJ
+
#endif // _WX_DATAOBJ_H_BASE_