// append several items at once to the control
void Append(const wxArrayString& strings);
+ int Insert(const wxString& item, int pos)
+ { return DoInsert(item, pos); }
+ int Insert(const wxString& item, int pos, void *clientData);
+ int Insert(const wxString& item, int pos, wxClientData *clientData);
+
// deleting items
// --------------
protected:
virtual int DoAppend(const wxString& item) = 0;
+ virtual int DoInsert(const wxString& item, int pos) = 0;
virtual void DoSetItemClientData(int n, void* clientData) = 0;
virtual void* DoGetItemClientData(int n) const = 0;