///////////////////////////////////////////////////////////////////////////////
// Name: wx/build.h
-// Purpose: wxBuildOptions class declaration
-// Author: Vadim Zeitlin
+// Purpose: Runtime build options checking
+// Author: Vadim Zeitlin, Vaclav Slavik
// Modified by:
// Created: 07.05.02
// RCS-ID: $Id$
-// Copyright: (c) 2002 Vadim Zeitlin <vadim@wxwindows.org>
+// Copyright: (c) 2002 Vadim Zeitlin <vadim@wxwidgets.org>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#include "wx/version.h"
+// NB: This file contains macros for checking binary compatibility of libraries
+// in multilib buildm, plugins and user components.
+// The WX_BUILD_OPTIONS_SIGNATURE macro expands into string that should
+// uniquely identify binary compatible builds: i.e. if two builds of the
+// library are binary compatible, their signature string should be the
+// same; if two builds are binary incompatible, their signatures should
+// be different.
+//
+// Therefore, wxUSE_XXX flags that affect binary compatibility (vtables,
+// function signatures) should be accounted for here. So should compilers
+// and compiler versions (but note that binary compatible compiler versions
+// such as gcc-2.95.2 and gcc-2.95.3 should have same signature!).
+
// ----------------------------------------------------------------------------
-// wxBuildOptions
+// WX_BUILD_OPTIONS_SIGNATURE
// ----------------------------------------------------------------------------
-class wxBuildOptions
-{
-public:
- // the ctor must be inline to get the compilation settings of the code
- // which included this header
- wxBuildOptions()
- {
- // debug/release
+#define __WX_BO_STRINGIZE(x) __WX_BO_STRINGIZE0(x)
+#define __WX_BO_STRINGIZE0(x) #x
+
+#if (wxMINOR_VERSION % 2) == 0
+ #define __WX_BO_VERSION(x,y,z) \
+ __WX_BO_STRINGIZE(x) "." __WX_BO_STRINGIZE(y)
+#else
+ #define __WX_BO_VERSION(x,y,z) \
+ __WX_BO_STRINGIZE(x) "." __WX_BO_STRINGIZE(y) "." __WX_BO_STRINGIZE(z)
+#endif
+
#ifdef __WXDEBUG__
- m_isDebug = TRUE;
+ #define __WX_BO_DEBUG "debug"
#else
- m_isDebug = FALSE;
+ #define __WX_BO_DEBUG "no debug"
#endif
- // version: we don't test the micro version as hopefully changes
- // between 2 micro versions don't result in fatal compatibility
- // problems
- m_verMaj = wxMAJOR_VERSION;
- m_verMin = wxMINOR_VERSION;
- }
+#if wxUSE_UNICODE
+ #define __WX_BO_UNICODE "Unicode"
+#else
+ #define __WX_BO_UNICODE "ANSI"
+#endif
-private:
- // the version
- int m_verMaj,
- m_verMin;
+// GCC and Intel C++ share same C++ ABI (and possibly others in the future),
+// check if compiler versions are compatible:
+#if defined(__GXX_ABI_VERSION)
+ #define __WX_BO_COMPILER \
+ ",compiler with C++ ABI " __WX_BO_STRINGIZE(__GXX_ABI_VERSION)
+#elif defined(__INTEL_COMPILER)
+ #define __WX_BO_COMPILER ",Intel C++"
+#elif defined(__GNUG__)
+ #define __WX_BO_COMPILER ",GCC " \
+ __WX_BO_STRINGIZE(__GNUC__) "." __WX_BO_STRINGIZE(__GNUC_MINOR__)
+#elif defined(__VISUALC__)
+ #define __WX_BO_COMPILER ",Visual C++ " __WX_BO_STRINGIZE(_MSC_VER)
+#elif defined(__BORLANDC__)
+ #define __WX_BO_COMPILER ",Borland C++"
+#elif defined(__DIGITALMARS__)
+ #define __WX_BO_COMPILER ",DigitalMars"
+#elif defined(__WATCOMC__)
+ #define __WX_BO_COMPILER ",Watcom C++"
+#else
+ #define __WX_BO_COMPILER
+#endif
- // compiled with __WXDEBUG__?
- bool m_isDebug;
+// WXWIN_COMPATIBILITY macros affect presence of virtual functions
+#if WXWIN_COMPATIBILITY_2_6
+ #define __WX_BO_WXWIN_COMPAT_2_6 ",compatible with 2.6"
+#else
+ #define __WX_BO_WXWIN_COMPAT_2_6
+#endif
+#if WXWIN_COMPATIBILITY_2_8
+ #define __WX_BO_WXWIN_COMPAT_2_8 ",compatible with 2.8"
+#else
+ #define __WX_BO_WXWIN_COMPAT_2_8
+#endif
+
+// deriving wxWin containers from STL ones changes them completely:
+#if wxUSE_STL
+ #define __WX_BO_STL ",STL containers"
+#else
+ #define __WX_BO_STL ",wx containers"
+#endif
- // actually only CheckBuildOptions() should be our friend but well...
- friend class wxAppBase;
-};
+// This macro is passed as argument to wxConsoleApp::CheckBuildOptions()
+#define WX_BUILD_OPTIONS_SIGNATURE \
+ __WX_BO_VERSION(wxMAJOR_VERSION, wxMINOR_VERSION, wxRELEASE_NUMBER) \
+ " (" __WX_BO_DEBUG "," __WX_BO_UNICODE \
+ __WX_BO_COMPILER \
+ __WX_BO_STL \
+ __WX_BO_WXWIN_COMPAT_2_6 __WX_BO_WXWIN_COMPAT_2_8 \
+ ")"
-#endif // _WX_BUILD_H_
+// ----------------------------------------------------------------------------
+// WX_CHECK_BUILD_OPTIONS
+// ----------------------------------------------------------------------------
+
+// Use this macro to check build options. Adding it to a file in DLL will
+// ensure that the DLL checks build options in same way IMPLEMENT_APP() does.
+#define WX_CHECK_BUILD_OPTIONS(libName) \
+ static struct wxBuildOptionsChecker \
+ { \
+ wxBuildOptionsChecker() \
+ { \
+ wxAppConsole::CheckBuildOptions(WX_BUILD_OPTIONS_SIGNATURE, \
+ libName); \
+ } \
+ } gs_buildOptionsCheck;
+
+
+#endif // _WX_BUILD_H_