#ifndef _WX_MEMORYH__
#define _WX_MEMORYH__
-#if defined(__GNUG__) && !defined(__APPLE__)
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "memory.h"
#endif
#include "wx/defs.h"
#include "wx/string.h"
+#include "wx/msgout.h"
/*
The macro which will be expanded to include the file and line number
#include <stddef.h>
-// Obsolete
-#if 0
-#if wxUSE_IOSTREAMH
- // N.B. BC++ doesn't have istream.h, ostream.h
-# include <iostream.h>
-#else
-# include <iostream>
-# if defined(__VISUALC__) || defined(__MWERKS__)
-// using namespace std;
-# endif
-#endif
-#endif
-
#ifdef __WXDEBUG__
-// devik 2000-8-27: export these because new/delete operators are now inline
-WXDLLEXPORT void * wxDebugAlloc(size_t size, wxChar * fileName, int lineNum, bool isObject, bool isVect = FALSE);
-WXDLLEXPORT void wxDebugFree(void * buf, bool isVect = FALSE);
+WXDLLIMPEXP_BASE void * wxDebugAlloc(size_t size, wxChar * fileName, int lineNum, bool isObject, bool isVect = FALSE);
+WXDLLIMPEXP_BASE void wxDebugFree(void * buf, bool isVect = FALSE);
//**********************************************************************************
/*
inline void * operator new (size_t size, wxChar * fileName, int lineNum)
{
- return wxDebugAlloc(size, fileName, lineNum, FALSE, FALSE);
+ return wxDebugAlloc(size, fileName, lineNum, FALSE, FALSE);
}
inline void * operator new (size_t size)
{
- return wxDebugAlloc(size, NULL, 0, FALSE);
+ return wxDebugAlloc(size, NULL, 0, FALSE);
}
inline void operator delete (void * buf)
{
- wxDebugFree(buf, FALSE);
+ wxDebugFree(buf, FALSE);
}
#if wxUSE_ARRAY_MEMORY_OPERATORS
inline void * operator new[] (size_t size)
{
- return wxDebugAlloc(size, NULL, 0, FALSE, TRUE);
+ return wxDebugAlloc(size, NULL, 0, FALSE, TRUE);
}
inline void * operator new[] (size_t size, wxChar * fileName, int lineNum)
{
- return wxDebugAlloc(size, fileName, lineNum, FALSE, TRUE);
+ return wxDebugAlloc(size, fileName, lineNum, FALSE, TRUE);
}
inline void operator delete[] (void * buf)
#if ( defined(__VISUALC__) && (__VISUALC__ >= 1200) ) || defined(__MWERKS__)
inline void operator delete(void* pData, wxChar* /* fileName */, int /* lineNum */)
{
- wxDebugFree(pData, FALSE);
+ wxDebugFree(pData, FALSE);
}
inline void operator delete[](void* pData, wxChar* /* fileName */, int /* lineNum */)
{
- wxDebugFree(pData, TRUE);
+ wxDebugFree(pData, TRUE);
}
#endif // __VISUALC__>=1200
#endif // wxUSE_GLOBAL_MEMORY_OPERATORS
allocated memory.
*/
-class WXDLLEXPORT wxMemStruct {
+class WXDLLIMPEXP_BASE wxMemStruct {
-friend class WXDLLEXPORT wxDebugContext; // access to the m_next pointer for list traversal.
+friend class WXDLLIMPEXP_BASE wxDebugContext; // access to the m_next pointer for list traversal.
public:
public:
/*
- Debugging class. This will only have a single instance, but it\'s
+ Debugging class. This will only have a single instance, but it's
a reasonable way to keep everything together and to make this
available for change if needed by someone else.
A lot of this stuff would be better off within the wxMemStruct class, but
- it\'s stuff which we need to access at times when there is no wxMemStruct
+ it's stuff which we need to access at times when there is no wxMemStruct
object so we use this class instead. Think of it as a collection of
globals which have to do with the wxMemStruct class.
*/
-class WXDLLEXPORT wxDebugContext {
+class WXDLLIMPEXP_BASE wxDebugContext {
protected:
// Used to set alignment for markers.
// Traverse the list.
static void TraverseList (PmSFV, wxMemStruct *from = NULL);
- // Obsolete
-#if 0
- static wxSTD streambuf *m_streamBuf;
- static wxSTD ostream *m_debugStream;
-#endif
-
static int debugLevel;
static bool debugOn;
wxDebugContext(void);
~wxDebugContext(void);
- // Obsolete
-#if 0
- static bool HasStream(void) { return (m_debugStream != NULL); };
- static wxSTD ostream& GetStream(void) { return *m_debugStream; }
- static wxSTD streambuf *GetStreamBuf(void) { return m_streamBuf; }
- static void SetStream(wxSTD ostream *stream, wxSTD streambuf *buf = NULL);
- static bool SetFile(const wxString& file);
- static bool SetStandardError(void);
-#endif
-
static int GetLevel(void) { return debugLevel; }
static void SetLevel(int level) { debugLevel = level; }
// that are outstanding
static int CountObjectsLeft(bool sinceCheckpoint = FALSE);
+ // This function is used to output the dump
+ static void OutputDumpLine(const wxChar *szFormat, ...);
+
private:
// Store these here to allow access to the list without
// needing to have a wxMemStruct object.
static bool m_checkPrevious;
};
+// Final cleanup (e.g. deleting the log object and doing memory leak checking)
+// will be delayed until all wxDebugContextDumpDelayCounter objects have been
+// destructed. Adding one wxDebugContextDumpDelayCounter per file will delay
+// memory leak checking until after destructing all global objects.
+class WXDLLIMPEXP_BASE wxDebugContextDumpDelayCounter
+{
+public:
+ wxDebugContextDumpDelayCounter() {
+ sm_count++;
+ }
+
+ ~wxDebugContextDumpDelayCounter() {
+ sm_count--;
+ if(!sm_count) DoDump();
+ }
+private:
+ void DoDump();
+ static int sm_count;
+};
+
+// make leak dump after all globals have been destructed
+static wxDebugContextDumpDelayCounter wxDebugContextDumpDelayCounter_File;
+#define WXDEBUG_DUMPDELAYCOUNTER \
+ static wxDebugContextDumpDelayCounter wxDebugContextDumpDelayCounter_Extra;
+
// Output a debug message, in a system dependent fashion.
-void WXDLLEXPORT wxTrace(const wxChar *fmt ...) ATTRIBUTE_PRINTF_1;
-void WXDLLEXPORT wxTraceLevel(int level, const wxChar *fmt ...) ATTRIBUTE_PRINTF_2;
+void WXDLLIMPEXP_BASE wxTrace(const wxChar *fmt ...) ATTRIBUTE_PRINTF_1;
+void WXDLLIMPEXP_BASE wxTraceLevel(int level, const wxChar *fmt ...) ATTRIBUTE_PRINTF_2;
#define WXTRACE wxTrace
#define WXTRACELEVEL wxTraceLevel
-#else // else part for the #if __WXDEBUG__
+#else // (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
-inline void wxTrace(const wxChar *WXUNUSED(fmt)) {}
-inline void wxTraceLevel(int WXUNUSED(level), const wxChar *WXUNUSED(fmt)) {}
+#define WXDEBUG_DUMPDELAYCOUNTER
+
+// Borland C++ Builder 6 seems to have troubles with inline functions (see bug
+// 819700)
+#if 0
+ inline void wxTrace(const wxChar *WXUNUSED(fmt)) {}
+ inline void wxTraceLevel(int WXUNUSED(level), const wxChar *WXUNUSED(fmt)) {}
+#else
+ #define wxTrace(fmt)
+ #define wxTraceLevel(l, fmt)
+#endif
#define WXTRACE TRUE ? (void)0 : wxTrace
#define WXTRACELEVEL TRUE ? (void)0 : wxTraceLevel
-// #define WXDEBUG_NEW new
-#endif // __WXDEBUG__
+#endif // (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
#endif
// _WX_MEMORYH__