#include "wx/hash.h"
// ----------------------------------------------------------------------------
// classes
// ----------------------------------------------------------------------------
#include "wx/hash.h"
// ----------------------------------------------------------------------------
// classes
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// wxFont
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// wxFont
// ----------------------------------------------------------------------------
const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
{
const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
{
(void)Create(size, family, style, weight, underlined, face, encoding);
}
(void)Create(size, family, style, weight, underlined, face, encoding);
}
const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT);
const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT);
// implement base class pure virtuals
virtual int GetPointSize() const;
virtual int GetFamily() const;
// implement base class pure virtuals
virtual int GetPointSize() const;
virtual int GetFamily() const;
virtual wxString GetFaceName() const;
virtual bool GetUnderlined() const;
virtual wxFontEncoding GetEncoding() const;
virtual wxString GetFaceName() const;
virtual bool GetUnderlined() const;
virtual wxFontEncoding GetEncoding() const;
virtual bool IsFixedWidth() const;
virtual void SetPointSize( int pointSize );
virtual void SetFamily( int family );
virtual void SetStyle( int style );
virtual void SetWeight( int weight );
virtual bool IsFixedWidth() const;
virtual void SetPointSize( int pointSize );
virtual void SetFamily( int family );
virtual void SetStyle( int style );
virtual void SetWeight( int weight );